private GpuDisplayList _sceGeListEnQueue(uint InstructionAddressStart, uint InstructionAddressStall, int CallbackId, PspGeListArgs *Args) { var DisplayList = GpuProcessor.DequeueFreeDisplayList(); DisplayList.SetInstructionAddressStartAndCurrent(InstructionAddressStart); DisplayList.SetInstructionAddressStall(InstructionAddressStall); DisplayList.CallbacksId = -1; DisplayList.Callbacks = default(PspGeCallbackData); if (CallbackId != -1) { DisplayList.Callbacks = Callbacks[CallbackId]; DisplayList.CallbacksId = CallbackId; } if (Args != null) { DisplayList.GpuStateStructPointer.data.Data = CpuProcessor.Memory.PspAddressToPointerSafe <uint>(Args->GpuStateStructAddress, GpuStateStruct.StructSizeInWords); } //if (DisplayList.GpuStateStructPointer == null) DisplayList.GpuStateStructPointer.data.Data = DefaultGpuStateData; return(DisplayList); }
private GpuDisplayList _sceGeListEnQueue(uint InstructionAddressStart, uint InstructionAddressStall, int CallbackId, PspGeListArgs *Args) { var DisplayList = GpuProcessor.DequeueFreeDisplayList(); DisplayList.SetInstructionAddressStartAndCurrent(InstructionAddressStart); DisplayList.SetInstructionAddressStall(InstructionAddressStall); DisplayList.CallbacksId = -1; DisplayList.Callbacks = default(PspGeCallbackData); if (CallbackId != -1) { DisplayList.Callbacks = Callbacks[CallbackId]; DisplayList.CallbacksId = CallbackId; } DisplayList.GpuStateStructPointer = null; if (Args != null) { DisplayList.GpuStateStructPointer = (GpuStateStruct *)CpuProcessor.Memory.PspAddressToPointerSafe(Args->GpuStateStructAddress, Marshal.SizeOf(typeof(GpuStateStruct))); } if (DisplayList.GpuStateStructPointer == null) { DisplayList.GpuStateStructPointer = GpuStateStructPointer; } return(DisplayList); }