public void AddRandomPoints() { string[] clrs = { "black", "lilac", "yellow", "orange", "red" }; if (ranpoints == null) { ranpoints = new GameObject("ranpoints"); ranpoints.transform.position = Vector3.zero; ranpoints.transform.parent = preferedParent.transform; } var ska = qmm.triDiag * 0.025f; //var lmn = 0.1f; //var lmx = 0.9f; var lmn = -0.1f; var lmx = 1.1f; for (int i = 0; i < 10000; i++) { var lambLat = qut.GetRanFloat(lmn, lmx, "ranpoints"); var lambLng = qut.GetRanFloat(lmn, lmx, "ranpoints"); (var vv, var nrm, var istat) = qmm.GetWcMeshPosFromLambda(lambLng, lambLat); var pos = vv; var name = "ranpt:" + nranpts; //SphInfo.DoInfoSphere(ranpoints, name, pos, ska, clrs[istat], addSphInfo: false); var sphgo = GpuInst.CreateSphereGpu(name, pos, ska, clrs[istat]); sphgo.transform.parent = ranpoints.transform; nranpts++; } }
public static SphInfo DoInfoCubeSlim(GameObject parent, string sname, Vector3 pos, float ska, string color, LatLng ll = null, bool addSphInfo = true) { var sphtran = GpuInst.CreateCubeGpu(sname, pos, ska, color); sphtran.transform.parent = parent.transform; SphInfo spi = null; if (addSphInfo) { spi = sphtran.gameObject.AddComponent <SphInfo>(); spi.latLng = ll; spi.nodeInfo = null; } return(spi); }
public override void Construct() { ConstructBase(); var qkm = qmm.qkm; var ska = 4 * mfw.skamult * qmm.qkm.llbox.diagonalInMeters / 650; var cylsphthickratio = 10f; var normlength = 2 * ska; int imn = 0; bool drawnorm = true; var nVertSecs = mfw.nVertSecs; var nHorzSecs = mfw.nHorzSecs; var irowstart = mfw.irowstart; for (int iz = 0; iz <= nVertSecs; iz++) { var isOnEdgeZmn = (iz == 0); var isOnEdgeZmx = (iz == nVertSecs); var iz1 = irowstart + iz; for (int ix = 0; ix <= nHorzSecs; ix++) { var isOnEdgeXmn = (ix == 0); var isOnEdgeXmx = (ix == nHorzSecs); var isOnEdge = isOnEdgeZmn || isOnEdgeZmx || isOnEdgeXmn || isOnEdgeXmx; if (showJustEdges && !isOnEdge) { continue; } var pos = qmm.GetMeshNodePos(ix, iz1); var sname = "node:" + ix + "-" + iz1 + "/" + iz; //Debug.Log("making " + sname); var ll = qmm.GetMeshNodeLatLng(ix, iz1); var clr = GetColor(ix, iz); var spi = SphInfo.DoInfoSphereSlim(decoroot, sname, pos, ska, clr, ll); var spni = new SphNodeInfo(); //meshnodespis[ix, iz] = spni; spni.globalMeshCoord = new MeshCoord(ix, iz1); spni.localMeshCoord = new MeshCoord(ix, iz); var spos = mfw.GetPosLocal(ix, iz); var snrm = mfw.GetNormalLocal(ix, iz); spni.vertCoord = spos; spni.normal1 = snrm; if (drawnorm) { var nname = "vorm:" + ix + "-" + iz1 + "/" + iz; var epos = spos + snrm * normlength; //var nrmgo = qut.CreatePipe(nname, spos, epos, ska / cylsphthickratio, "yellow"); var nrmgo = GpuInst.CreateCylinderGpu(nname, spos, epos, size: ska / cylsphthickratio, "yellow"); nrmgo.transform.parent = decoroot.transform; } var uv = qmm.GetUv(ix, iz1); spni.textureCoord = new TextureCoord(uv.x, uv.y); spi.nodeInfo = spni; imn++; } } Debug.Log("Generated " + imn + " meshwrapnodes"); }
IEnumerator YieldingConstruct() { var sw = new StopWatch(); sw.Start(); ConstructBase(); var qkm = qmm.qkm; // var ska = qmm.nodefak * qkm.llbox.diagonalInMeters / 450; var ska = qmm.triDiag * 0.075f; var qtt = qmm.qtt; int i = 0; GameObject pipeu, piper, pipeb, pipel; foreach (var qktile in qkm.qktiles) { var llul = qktile.llul; var llbr = qktile.llbr; var llur = new LatLng(llul.lat, llbr.lng); var llbl = new LatLng(llbr.lat, llul.lng); var pul = qmm.GetPosFromLatLng(llul); var pur = qmm.GetPosFromLatLng(llur); var pbl = qmm.GetPosFromLatLng(llbl); var pbr = qmm.GetPosFromLatLng(llbr); var qkname = qktile.name; if (oldway) { SphInfo.DoInfoSphere(decoroot, "pur" + i, pur, ska, "navyblue", llur); pipeu = GpuInst.CreateCylinderGpu(qkname + "-u", pul, pur, ska, "cyan"); pipeu.transform.parent = decoroot.transform; piper = GpuInst.CreateCylinderGpu(qkname + "-r", pur, pbr, ska, "cyan"); piper.transform.parent = decoroot.transform; pipeb = GpuInst.CreateCylinderGpu(qkname + "-b", pbr, pbl, ska, "cyan"); pipeb.transform.parent = decoroot.transform; pipel = GpuInst.CreateCylinderGpu(qkname + "-l", pbl, pul, ska, "cyan"); pipel.transform.parent = decoroot.transform; } else { SphInfo.DoInfoSphereSlim(decoroot, "pur" + i, pur, ska, "navyblue", llur); pipeu = qtt.AddFragLine(qkname + "-u", pul, pur, ska, lclr: "blue"); pipeu.transform.parent = decoroot.transform; piper = qtt.AddFragLine(qkname + "-r", pur, pbr, ska, lclr: "blue"); piper.transform.parent = decoroot.transform; pipeb = qtt.AddFragLine(qkname + "-b", pbr, pbl, ska, lclr: "blue"); pipeb.transform.parent = decoroot.transform; pipel = qtt.AddFragLine(qkname + "-l", pbl, pul, ska, lclr: "blue"); pipel.transform.parent = decoroot.transform; } if (showQuadkeyLabels) { qut.MakeTextGo(pipeu, qkname, yoff: 100, backoff: 0.01f, sfak: 20); } if (sw.ElapfOverYieldTime()) { Debug.Log($"Yielding on qktile frame {i} of {qkm.qktiles.Count}"); yield return(null); if (earlyTerminate) { break; } } i++; } sw.Stop(); Debug.Log($"Framed {i} tiles in {sw.ElapSecs(3)} secs"); earlyTerminate = false; yield return(null); }
public IEnumerator YieldingConstruct() { var sw = new StopWatch(); ConstructBase(); var qkm = qmm.qkm; var qtt = qmm.qtt; //var ska = qmm.nodefak * qkm.llbox.diagonalInMeters / 450; //var pp1 = qmm.GetMeshNodePos(0, 0); //var pp2 = qmm.GetMeshNodePos(1, 1); //var triDiag = Vector3.Distance(pp1, pp2); var ska = qmm.triDiag * 0.05f; Debug.Log($"Construct Trilinesdeco - ska:{ska} triDiag:{qmm.triDiag}"); var nHorzSecs = qmm.nHorzSecs; var nVertSecs = qmm.nVertSecs; var nDiagSecs = nHorzSecs + nVertSecs - 1; Vector3 p1, p2; string pname; int nlines = 0; int nhlines = 0; int nvlines = 0; int ndlines = 0; int nsegs = 0; for (int i = 0; i <= nHorzSecs; i++) { nlines++; p1 = qmm.GetMeshNodePos(i, 0); for (int j = 1; j <= nVertSecs; j++) { p2 = qmm.GetMeshNodePos(i, j); pname = $"horzseg_{i}_{j}"; var cgo = GpuInst.CreateCylinderGpu(pname, p1, p2, ska, "cyan"); cgo.transform.parent = decoroot.transform; p1 = p2; nsegs++; } nhlines++; if (sw.ElapfOverYieldTime()) { Debug.Log($"Yielding at horzlines step:{i}"); yield return(null); if (earlyTerminate) { break; } } } if (!earlyTerminate) { for (int i = 0; i <= nVertSecs; i++) { nlines++; p1 = qmm.GetMeshNodePos(0, i); for (int j = 1; j <= nHorzSecs; j++) { p2 = qmm.GetMeshNodePos(j, i); pname = $"vertseg_{j}_{i}"; var cgo = GpuInst.CreateCylinderGpu(pname, p1, p2, ska, "yellow"); cgo.transform.parent = decoroot.transform; p1 = p2; nsegs++; } nvlines++; if (sw.ElapfOverYieldTime()) { Debug.Log($"Yielding at vertlines step:{i}"); yield return(null); if (earlyTerminate) { break; } } } } if (!earlyTerminate) { for (int i = 0; i < nHorzSecs; i++) { nlines++; for (int j = 0; j < nVertSecs; j++) { p1 = qmm.GetMeshNodePos(i, j); p2 = qmm.GetMeshNodePos(i + 1, j + 1); pname = $"crosseg_{i}_{j}"; var cgo = GpuInst.CreateCylinderGpu(pname, p1, p2, ska, "purple"); cgo.transform.parent = decoroot.transform; nsegs++; } ndlines++; if (sw.ElapfOverYieldTime()) { Debug.Log($"Yielding at diaglines step:{i}"); yield return(null); if (earlyTerminate) { break; } } } } //for (int i = 1; i <= nDiagSecs; i++) //{ // var clr = "purple"; // if (i <= nHorzSecs) // { // p1 = qmm.GetMeshNodePos(nHorzSecs - i, 0); // } // else // { // clr = "orange"; // p1 = qmm.GetMeshNodePos(0, i - nHorzSecs); // } // if (i <= nVertSecs) // { // p2 = qmm.GetMeshNodePos(nHorzSecs, i); // } // else // { // p2 = qmm.GetMeshNodePos(nHorzSecs - i + nVertSecs, nVertSecs); // } // pname = "crosseg_" + i; // qtt.AddFragLine(pname, p1, p2, ska, lclr:clr); //} this.nDiagLines = ndlines; this.nHorzLines = nhlines; this.nVertLines = nvlines; this.nTotalTriLines = nHorzLines + nVertLines + nDiagLines; this.nTriangles = (qtt.nHorzLines - 1) * (qtt.nVertLines - 1) * 2; this.nTotalElements = (nDiagLines - 1) * nVertLines + (nVertLines - 1) * nHorzLines + nTriangles; sw.Stop(); Debug.Log($"Generating {nTotalTriLines} trilines with {nTotalElements} elements took {sw.ElapSecs(3)} secs"); earlyTerminate = false; //yield return null; }