public static void InitializeManager() { AddonMgr = AddonManager.GetInstance(); SkillMgr = SkillManager.GetInstance(); SpellMgr = SpellManager.GetInstance(); DataMgr = DataManager.GetInstance(); SpawnMgr = SpawnManager.GetInstance(); GossipMgr = GossipManager.GetInstance(); ObjectMgr = ObjectManager.GetInstance(); WorldMgr = WorldManager.GetInstance(); }
public static void InitializeManager() { ActionMgr = ActionManager.GetInstance(); AddonMgr = AddonManager.GetInstance(); SkillMgr = SkillManager.GetInstance(); SpellMgr = SpellManager.GetInstance(); SpecializationMgr = SpecializationManager.GetInstance(); ItemMgr = ItemManager.GetInstance(); DataMgr = DataManager.GetInstance(); SpawnMgr = SpawnManager.GetInstance(); GossipMgr = GossipManager.GetInstance(); ObjectMgr = ObjectManager.GetInstance(); WorldMgr = WorldManager.GetInstance(); LevelStatMgr = LevelStatManager.GetInstance(); }
public static void Initialize() { // Load dbc files. CliDB.Initialize(); ActionMgr = ActionManager.GetInstance(); AddonMgr = AddonManager.GetInstance(); SkillMgr = SkillManager.GetInstance(); SpellMgr = SpellManager.GetInstance(); SpecializationMgr = SpecializationManager.GetInstance(); DataMgr = DataManager.GetInstance(); SpawnMgr = SpawnManager.GetInstance(); GossipMgr = GossipManager.GetInstance(); ObjectMgr = ObjectManager.GetInstance(); WorldMgr = WorldManager.GetInstance(); }
public void StateMachine_WalkThroghtStates_Success() { var fakeNode = new GossipNode(new GossipSettings()); GossipManager manager = new GossipManager(fakeNode); }