/// <summary>Handles the RenderToBitmap event of the PanelDisplay control.</summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="PaintEventArgs"/> instance containing the event data.</param>
        private void PanelDisplay_RenderToBitmap(object sender, PaintEventArgs e)
        {
            if ((IsDesignTime) || (_swapChain == null))
            {
                return;
            }

            // This method is used to capture the D3D rendering when rendering to a GDI+ bitmap (as used by the overlay).
            // Without it, no image is rendered and only a dark grey background is visible.

            IGorgonImage swapBufferImage = null;
            Bitmap       gdiBitmap       = null;

            try
            {
                RenderImage();

                swapBufferImage = _swapChain.CopyBackBufferToImage();
                gdiBitmap       = swapBufferImage.Buffers[0].ToBitmap();
                swapBufferImage.Dispose();

                e.Graphics.DrawImage(gdiBitmap, new Point(0, 0));
            }
            catch
            {
                // Empty on purpose.  Don't need to worry about exceptions here, if things fail, they fail and state should not be corrupted.
            }
            finally
            {
                gdiBitmap?.Dispose();
                swapBufferImage?.Dispose();
            }
        }