void Awake() { saveData = "000000000000000000000000000000000"; GSM = GoogleServiceManager.Instance(); levelPoint = 0; for (int i = 0; i < 8; i++) { dmgRate[i] = 1.0f; atkSpdRate[i] = 1.0f; dmgRateInt[i] = 0; atkSpdRateInt[i] = 0; } }
void Awake() { TC = TowerCounter.Instance(); SM = SynergyManager.Instance(); GSM = GoogleServiceManager.Instance(); SDM = SoundManager.Instance(); slotCount = 3; for (int i = slotCount; i < 8; i++) { turretShopIndex[i] = -1; } PlayerStats.Money += 50; RerollTurretShop(); UnlockCost.text = "300"; RerollCost.text = "50"; }