internal void AcceptInvitation(GooglePlayGames.Native.PInvoke.MultiplayerInvitation invitation, GooglePlayGames.Native.PInvoke.RealTimeEventListenerHelper listener, Action <RealTimeRoomResponse> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_AcceptInvitation(this.mGameServices.AsHandle(), invitation.AsPointer(), listener.AsPointer(), new RealTimeMultiplayerManager.RealTimeRoomCallback(RealtimeManager.InternalRealTimeRoomCallback), ToCallbackPointer(callback));
 }
 internal void CreateRoom(RealtimeRoomConfig config, GooglePlayGames.Native.PInvoke.RealTimeEventListenerHelper helper, Action <RealTimeRoomResponse> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_CreateRealTimeRoom(this.mGameServices.AsHandle(), config.AsPointer(), helper.AsPointer(), new RealTimeMultiplayerManager.RealTimeRoomCallback(RealtimeManager.InternalRealTimeRoomCallback), ToCallbackPointer(callback));
 }
Exemple #3
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 internal void AcceptInvitation(GooglePlayGames.Native.PInvoke.MultiplayerInvitation invitation, GooglePlayGames.Native.PInvoke.RealTimeEventListenerHelper listener, Action <RealTimeRoomResponse> callback)
 {
     if (< > f__mg$cacheA == null)
     {