internal float SessionPercentile() { return(C.PlayerStats_SessionPercentile(SelfPtr())); }
internal bool HasSpendPercentile() { return(C.PlayerStats_HasSpendPercentile(SelfPtr())); }
internal bool HasNumberOfSessions() { return(C.PlayerStats_HasNumberOfSessions(SelfPtr())); }
internal int NumberOfSessions() { return(C.PlayerStats_NumberOfSessions(SelfPtr())); }
internal bool HasNumberOfPurchases() { return(C.PlayerStats_HasNumberOfPurchases(SelfPtr())); }
internal int NumberOfPurchases() { return(C.PlayerStats_NumberOfPurchases(SelfPtr())); }
internal bool HasDaysSinceLastPlayed() { return(C.PlayerStats_HasDaysSinceLastPlayed(SelfPtr())); }
internal int DaysSinceLastPlayed() { return(C.PlayerStats_DaysSinceLastPlayed(SelfPtr())); }
internal bool HasChurnProbability() { return(C.PlayerStats_HasChurnProbability(SelfPtr())); }
internal float ChurnProbability() { return(C.PlayerStats_ChurnProbability(SelfPtr())); }
internal float AverageSessionLength() { return(C.PlayerStats_AverageSessionLength(SelfPtr())); }
internal bool HasAverageSessionLength() { return(C.PlayerStats_HasAverageSessionLength(SelfPtr())); }
internal bool Valid() { return(C.PlayerStats_Valid(SelfPtr())); }
protected override void CallDispose(HandleRef selfPointer) { C.PlayerStats_Dispose(selfPointer); }
internal float SpendPercentile() { return(C.PlayerStats_SpendPercentile(SelfPtr())); }