public static Goods_UseItemProto GetProto(byte[] buffer, bool isChild = false) { Goods_UseItemProto proto = new Goods_UseItemProto(); MMO_MemoryStream ms = null; if (!isChild) { ms = GameEntry.Socket.SocketSendMS; } else { ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>(); } ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.BackpackItemId = ms.ReadInt(); proto.GoodsId = ms.ReadInt(); if (isChild) { GameEntry.Pool.EnqueueClassObject(ms); } return(proto); }
public static Goods_UseItemProto GetProto(byte[] buffer) { Goods_UseItemProto proto = new Goods_UseItemProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.BackpackItemId = ms.ReadInt(); proto.GoodsId = ms.ReadInt(); } return(proto); }
public static Goods_UseItemProto GetProto(MMO_MemoryStream ms, byte[] buffer) { Goods_UseItemProto proto = new Goods_UseItemProto(); ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.BackpackItemId = ms.ReadInt(); proto.GoodsId = ms.ReadInt(); return(proto); }