Exemple #1
0
        // mọi thứ xử lý sẽ nằm trong này
        public MainViewModel()
        {
            //mở các window
            loadedWindowCommand = new RelayCommand <Window>((p) => { return(true); }, (p) =>
            {
                isLoginLoaded = true;
                if (p == null)
                {
                    return;
                }
                p.Hide();
                LoginWindow loginWindow = new LoginWindow();
                loginWindow.ShowDialog();

                if (loginWindow.DataContext == null)
                {
                    return;
                }
                //lấy quyền truy cập
                var loginVM = loginWindow.DataContext as LoginViewModel;
                level       = loginVM.level;
                if (loginVM.isLogin)
                {
                    p.Show();
                }
                else
                {
                    p.Close();
                }
                p.Show();
            });
            goodsCommand = new RelayCommand <object>((p) => { return(true); }, (p) =>
            {
                var w = new GoodsWindow();
                w.ShowDialog();
            });
            staffCommand = new RelayCommand <object>((p) => { return(true); }, (p) =>
            {
                if (true == level)
                {
                    var w = new StaffWindow();
                    w.ShowDialog();
                }
                else
                {
                    MessageBox.Show("Bạn không có quyền truy cập mục này!");
                }
            });
            supplierCommand = new RelayCommand <object>((p) => { return(true); }, (p) =>
            {
                var w = new SupplierWindow();
                w.ShowDialog();
            });
            customerCommand = new RelayCommand <object>((p) => { return(true); }, (p) =>
            {
                var w = new CustomerWindow();
                w.ShowDialog();
            });
        }
Exemple #2
0
    private void createGoodsWindow(List <Goods> goodsList)
    {
        // 判断是否需要显示
        if (goodsList.Count <= 0)
        {
            return;
        }
        goodsWindow = new GoodsWindow(goodsList);
        goodsWindow.Show();

        // 在查看盒子时,将物品列表显示在后方
        if (boxWindow != null && boxWindow.isShowing)
        {
            boxWindow.BringToFront();
        }
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        battleComponent   = GetComponent <UIPanel>().ui;
        boxButton         = battleComponent.GetChild("boxButton").asButton;
        boxButton.visible = false;

        boxButton.onClick.Add(() => {
            boxWindow = new BoxWindow(box);
            boxWindow.Show();
        });

        // 坦克将碰撞到的盒子传递过来,通过判断盒子是否为空表示远离或接近
        Box.boxDelegate += (Box box) => {
            boxButton.visible = box == null ? false : true;
            // 远离盒子时关闭窗口
            if (!boxButton.visible && boxWindow != null)
            {
                boxWindow.Hide();
                boxWindow.Dispose();
                boxWindow          = null;
                boxButton.selected = false;
            }
            this.box = box;
        };

        Tank.goodsDelegate += (List <Goods> goodsList) => {
            // 清除旧窗口
            if (goodsWindow != null)
            {
                goodsWindow.Hide();
                goodsWindow.Dispose();
                goodsWindow = null;
            }
            // 新建新窗口
            createGoodsWindow(goodsList);
        };

        // 注册拖拽事件
        GGroup footer = battleComponent.GetChild("footer").asGroup;

        mulGoodsList = battleComponent.GetChildInGroup(footer, "buttleList").asList;
        sinGoodsList = battleComponent.GetChildInGroup(footer, "goodsList").asList;
        GObject[] mulGoodsButtons = mulGoodsList.GetChildren();
        GObject[] sinGoodsButtons = sinGoodsList.GetChildren();
        getGoodsDelegate += getGoods;

        dragIcon = battleComponent.GetChild("dragIcon").asLoader;
        touchID  = -1;

        bulletEmptyList   = new List <GButton>();
        medecineEmptyList = new List <GButton>();

        for (int i = 0; i < mulGoodsButtons.Length; i++)
        {
            GButton btn = (GButton)mulGoodsButtons[i];
            btn.visible = false;
            addDragAndDrop(btn);

            bulletEmptyList.Add(btn);
        }
        for (int i = 0; i < sinGoodsButtons.Length; i++)
        {
            GButton btn = (GButton)sinGoodsButtons[i];
            btn.visible = false;
            addDragAndDrop(btn);

            // 包含药品、道具
            medecineEmptyList.Add(btn);
        }

        coldDownTable        = new Hashtable();
        bulletColdDownTime   = 0;
        medecineColdDownTime = 0;
    }