private void OnGoodSpaceShipLocationChanged()
 {
     if (GoodSpaceShipLocationChanged != null)
     {
         GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs {
             x = _shipXLocation, y = _shipYLocation
         });
     }
 }
 private void OnGoodSpaceShipLocationChanged(int shipXLocation, int shipYLocation)
 {
     if (GoodSpaceShipLocationChanged != null)
     {
         GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs {
             X = shipXLocation, Y = shipYLocation
         });
     }
 }
Exemple #3
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 public void MoveSpaceShip(int newX, int newY)
 {
     if (GoodSpaceShipLocationChanged != null)
     {
         GoodSpaceShipLocationChanged.Invoke(this,
                                             new LocationEventArgs()
         {
             X = newX, Y = newY
         });
     }
 }
Exemple #4
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 public void OnGoodSpaceShipLocationChanged()
 {
     if (GoodSpaceShipLocationChanged != null)
     {
         GoodSpaceShipLocationChanged.Invoke(this,
                                             new LocationEventArgs()
         {
             X = _shipXLocation, Y = _shipYLocation
         });
     }
 }
 private void OnGoodShipLocationChanged()
 {
     if (GoodSpaceShipLocationChanged != null)
     {
         //LocationEventArgs location = new LocationEventArgs();
         //location.X = _shipXLocation;
         //location.Y = _shipYLocation;
         GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs {
             X = _shipXLocation, Y = _shipYLocation
         });
     }
 }
 private void OnGoodSpaceShipLocationChanged()
 {
     GoodSpaceShipLocationChanged?.Invoke(this, new LocationEventArgs {
         X = _shipXLocation, Y = _shipYLocation
     });
 }