Exemple #1
0
 private void UpdateHint(GoodFeelLimitType limitType)
 {
     if (limitType == GoodFeelLimitType.DialyGoodFeel)
     {
         this._galTouchView.SetHintContent(LocalizationGeneralLogic.GetText("Impression_Dialy_Limit", new object[0]));
         this._galTouchView.SetHintVisible(true);
     }
     else if (limitType == GoodFeelLimitType.Battle)
     {
         this._galTouchView.SetHintContent(LocalizationGeneralLogic.GetText("Impression_Battle_Limit", new object[0]));
         this._galTouchView.SetHintVisible(true);
     }
     else if (limitType == GoodFeelLimitType.Mission)
     {
         this._galTouchView.SetHintContent(LocalizationGeneralLogic.GetText("Impression_Mission_Limit", new object[0]));
         this._galTouchView.SetHintVisible(true);
     }
     else
     {
         this._galTouchView.SetHintVisible(false);
     }
 }
Exemple #2
0
        public void OnGalTouchInfoChanged(int oldGoodFeel, int oldHeartLevel, int newGoodFeel, int newHeartLevel, GoodFeelLimitType limitType)
        {
            if (this._galTouchView != null)
            {
                this.UpdateHint(limitType);
                int   num        = GalTouchData.QueryLevelUpFeelNeed(oldHeartLevel);
                float sliderFrom = 0f;
                if (num != 0)
                {
                    sliderFrom = ((float)oldGoodFeel) / ((float)num);
                }
                sliderFrom += oldHeartLevel;
                int   num3     = GalTouchData.QueryLevelUpFeelNeed(newHeartLevel);
                float sliderTo = 0f;
                if (num3 != 0)
                {
                    sliderTo = ((float)newGoodFeel) / ((float)num3);
                }
                sliderTo += newHeartLevel;
                string additionalText       = string.Empty;
                int    avatarGalTouchBuffId = Singleton <GalTouchModule> .Instance.GetAvatarGalTouchBuffId(Singleton <GalTouchModule> .Instance.GetCurrentTouchAvatarID());

                if (avatarGalTouchBuffId != 0)
                {
                    TouchBuffItem touchBuffItem = GalTouchData.GetTouchBuffItem(avatarGalTouchBuffId);
                    if (touchBuffItem != null)
                    {
                        object[] replaceParams = new object[] { GalTouchBuffData.GetCalculatedParam(touchBuffItem.param1, touchBuffItem.param1Add, newHeartLevel).ToString(), GalTouchBuffData.GetCalculatedParam(touchBuffItem.param2, touchBuffItem.param2Add, newHeartLevel).ToString(), GalTouchBuffData.GetCalculatedParam(touchBuffItem.param3, touchBuffItem.param3Add, newHeartLevel).ToString() };
                        additionalText = LocalizationGeneralLogic.GetText(touchBuffItem.detail, replaceParams);
                    }
                }
                this._galTouchView.Show(sliderFrom, sliderTo, newGoodFeel, additionalText);
            }
        }
Exemple #3
0
        public void IncreaseTouchGoodFeel(int amount)
        {
            if ((this._currentGalTouchInfo != null) && !this._waitingForResponse)
            {
                GoodFeelLimitType none = GoodFeelLimitType.None;
                bool flag = amount <= 0;
                amount = Mathf.Clamp(amount, -this._currentGalTouchInfo.touchGoodFeel, this.GetTodayRemainGoodFeel());
                if (this._currentGalTouchInfo.heartLevel > 4)
                {
                    if (this.GalTouchInfoChanged != null)
                    {
                        this.GalTouchInfoChanged(this._currentGalTouchInfo.touchGoodFeel + this._currentGalTouchInfo.battleGoodFeel, this._currentGalTouchInfo.heartLevel, this._currentGalTouchInfo.touchGoodFeel + this._currentGalTouchInfo.battleGoodFeel, this._currentGalTouchInfo.heartLevel, GoodFeelLimitType.ReachMax);
                    }
                }
                else
                {
                    int num  = GalTouchData.QueryLevelUpFeelNeedTouch(this._currentGalTouchInfo.heartLevel);
                    int num2 = GalTouchData.QueryLevelUpFeelNeedBattle(this._currentGalTouchInfo.heartLevel);
                    if ((this._currentGalTouchInfo.battleGoodFeel >= num2) && !this.IsLimitedByMission(this._currentGalTouchInfo))
                    {
                        int total = 0;
                        int feel  = 0;
                        int level = 1;
                        this.HeartLevelAndGoodFeelToTotal(this._currentGalTouchInfo.touchGoodFeel + this._currentGalTouchInfo.battleGoodFeel, this._currentGalTouchInfo.heartLevel, out total);
                        int num6 = total + amount;
                        this.TotalToHeartLevelAndGoodFeel(num6, out feel, out level);
                        if (this._currentGalTouchInfo.heartLevel != level)
                        {
                            num6 = Mathf.Min(num6, this.GetLevelTotalTouchLimit(this._currentGalTouchInfo.heartLevel + 1));
                            this.TotalToHeartLevelAndGoodFeel(num6, out feel, out level);
                        }
                        this.HeartLevelAndGoodFeelToTotal(feel, level, out num6);
                        this._currentGalTouchInfo.todayAddedFeel += num6 - total;
                        if ((amount == 0) && (this.GetTodayRemainGoodFeel() == 0))
                        {
                            none = GoodFeelLimitType.DialyGoodFeel;
                        }
                        if (this.GalTouchInfoChanged != null)
                        {
                            this.GalTouchInfoChanged(this._currentGalTouchInfo.touchGoodFeel + this._currentGalTouchInfo.battleGoodFeel, this._currentGalTouchInfo.heartLevel, feel, level, none);
                        }
                        if (level != this._currentGalTouchInfo.heartLevel)
                        {
                            this._currentGalTouchInfo.battleGoodFeel = 0;
                        }
                        this._currentGalTouchInfo.touchGoodFeel = feel - this._currentGalTouchInfo.battleGoodFeel;
                        this._currentGalTouchInfo.heartLevel    = level;
                        Singleton <NetworkManager> .Instance.RequestGalAddGoodFeel(this._currentGalTouchInfo.avatarId, num6 - total, 1);

                        this._waitingForResponse = true;
                    }
                    else
                    {
                        int num7 = Mathf.Clamp(this._currentGalTouchInfo.touchGoodFeel + amount, 0, num - 1);
                        amount = num7 - this._currentGalTouchInfo.touchGoodFeel;
                        if ((amount == 0) && !flag)
                        {
                            if (this.GetTodayRemainGoodFeel() == 0)
                            {
                                none = GoodFeelLimitType.DialyGoodFeel;
                            }
                            else if (this._currentGalTouchInfo.battleGoodFeel < num2)
                            {
                                none = GoodFeelLimitType.Battle;
                            }
                            else if (this.IsLimitedByMission(this._currentGalTouchInfo))
                            {
                                none = GoodFeelLimitType.Mission;
                            }
                        }
                        else
                        {
                            none = GoodFeelLimitType.None;
                        }
                        if (this.GalTouchInfoChanged != null)
                        {
                            this.GalTouchInfoChanged(this._currentGalTouchInfo.touchGoodFeel + this._currentGalTouchInfo.battleGoodFeel, this._currentGalTouchInfo.heartLevel, num7 + this._currentGalTouchInfo.battleGoodFeel, this._currentGalTouchInfo.heartLevel, none);
                        }
                        Singleton <NetworkManager> .Instance.RequestGalAddGoodFeel(this._currentGalTouchInfo.avatarId, amount, 1);

                        this._currentGalTouchInfo.todayAddedFeel += amount;
                        this._waitingForResponse = true;
                        this._currentGalTouchInfo.touchGoodFeel = num7;
                    }
                }
            }
        }