public bool goToNextLevel()
    {
        bool rc = true;

        //int currentLevel = Utility.CurrentSceneIndex;
        //int courseLevel = getHoleNomUsingCourse();
        int courseLevel  = getHoleNomUsingCourse();
        int currentLevel = m_courceController.currentHoleIndex;

        updateScores(courseLevel);

        TransitionScript ts = (TransitionScript)GameObject.FindObjectOfType(typeof(TransitionScript));

        Constants.setLastSceneIndex(currentLevel + 1);

        if (courseLevel + 1 < HOLES_PER_COURSE + 1)
        {
            GameManager.nextScene();

            /*
             * if (ts)
             * {
             *  loadLevel(ts.sceneIndex);
             * }
             * else
             * {
             *  loadLevel(currentLevel + 1);
             * }
             */
            m_courceController.LoadNextHole();
            currentNumberOfStrokes = 0;
            //get a ref to the gamescript!
            GameObject go = GameObject.FindWithTag("Player");
            if (go)
            {
                m_ballScript = go.GetComponent <BallScript>();
            }
            BaseGameManager.gameover(false);

            GolfManager.startHole();
        }
        else
        {
            if (Constants.getPracticeMode() == false)
            {
                BaseGameManager.submitSate();
                GameManager.enterState(GameScript.State.SUBMTSCORE.ToString());
            }
            else
            {
                loadLevel(0);
            }
            rc = false;
        }
        return(rc);
    }
    public void startHoleRPC()
    {
        Debug.Log("startHole");
        //lets send our start hole.
        m_startedHole = true;

        GolfManager.startHole();

        //only use the shot clock if we want to use it and the player is online with another player.
        if (useShotClock && PhotonNetwork.offlineMode == false)
        {
            if (PhotonNetwork.isMasterClient)
            {
                m_shotClock = shotClock;
                stopClock();
                StartCoroutine(ShotClockIE());
            }
        }
    }