Exemple #1
0
        public static Golem1 GenerateGolem()
        {
            var enemy = new Golem1(TextureHelper.Enemy2WalkingTextures, new Pathfinding());

            Enemies.Add(enemy);

            return(enemy);
        }
Exemple #2
0
 // Verifica se um inimigo foi atingido
 void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.CompareTag("Enemy"))
     {
         Character comp = collider.GetComponent <Character> ();
         if (!comp.damaging)
         {
             comp.Damage(transform.position, damage);
             Destroy(gameObject);
         }
     }
     else if (collider.CompareTag("Rock"))
     {
         SoundManager.RockCollision();
         Vector3 pos = collider.transform.position;
         MazeManager.GetTile(pos - new Vector3(0, Tile.size / 2, 0)).obstacle = "";
         Destroy(collider.gameObject);
         OnDestroyRock(pos);
         Destroy(gameObject);
     }
     else if (collider.CompareTag("Golem"))
     {
         Character comp = collider.GetComponent <Character> ();
         if (!comp.damaging)
         {
             Golem1 golem1 = collider.GetComponent <Golem1> ();
             if (comp.lifePoints == 1)
             {
                 if (golem1 != null)
                 {
                     if (golem1.boss)
                     {
                         golemCount++;
                         //Debug.Log ("killed golem");
                         //Debug.Log (Time.time);
                     }
                 }
             }
             Vector2 moveVector = GameManager.AngleToVector(Player.instance.character.lookingAngle) * speed;
             comp.Damage((Vector2)transform.position - moveVector * 10, damage);
             Destroy(gameObject);
         }
     }
 }