public void SetDrop() { goldStatus = GoldStatusEnum.Drop; SetPhysic(true); if (handler_Gold) { transform.SetParent(handler_Gold.transform); } }
public void SetCarry(CharacterTypeEnum characterType, Transform tfHand) { SetPhysic(false); goldStatus = GoldStatusEnum.Carry; this.characterType = characterType; transform.SetParent(tfHand); transform.DOLocalMove(Vector3.zero, 0.5f); transform.DOLocalRotate(Vector3.zero, 0.5f); //transform.localPosition = Vector3.zero; //通知所有搬运者 已经有人搬运 NotifyAllObserver((int)NotifyTypeEnum.HasCarry); //然后删除所有想要的搬运者 RemoveAllObserver(); }
public void SetRecycle(long addGold, Vector3 recyclePosition) { goldStatus = GoldStatusEnum.Recycle; handler_Gold.RecycleGold(this); //SetPhysic(true); transform.SetParent(handler_Gold.transform); //弹出信息框 if (addGold > 0) { Vector2 uiPosition = GameUtil.WorldPointToUILocalPoint(null, manager_Msg.GetContainer(), transform.position + new Vector3(1, 0, 0)); MsgForGoldView msgView = manager_Msg.ShowMsg <MsgForGoldView>(MsgEnum.Gold, "", uiPosition); msgView.SetGold(addGold); } //抛物线动画 AnimForRecycle(recyclePosition); }
/// <summary> /// 获取闲置的金币 /// </summary> /// <returns></returns> public GoldCpt GetGoldByStatus(GoldStatusEnum goldStatus) { if (CheckUtil.ListIsNull(listGold)) { return(null); } List <GoldCpt> listTemp = new List <GoldCpt>(); for (int i = 0; i < listGold.Count; i++) { GoldCpt itemGold = listGold[i]; if (itemGold.GetGoldStatus() == goldStatus) { listTemp.Add(itemGold); } } return(RandomUtil.GetRandomDataByList(listTemp)); }
public GoldCpt GetCloseGoldByStatus(Vector3 position, GoldStatusEnum goldStatus) { if (CheckUtil.ListIsNull(listGold)) { return(null); } float minDistance = float.MaxValue; GoldCpt minGold = null; for (int i = 0; i < listGold.Count; i++) { GoldCpt itemGold = listGold[i]; if (itemGold.GetGoldStatus() == goldStatus) { float tempDistance = Vector3.Distance(position, itemGold.transform.position); if (tempDistance < minDistance) { minDistance = tempDistance; minGold = itemGold; } } } return(minGold); }
public void ChangeGoldStatus(GoldStatusEnum goldStatus) { this.goldStatus = goldStatus; }