public async void ScrollCellIndex(int idx) { Initial(); uiRechargeComponent = UIComponent.GetComponentHaveExist <UIRechargeComponent>(UIType.UIRecharge); curGoldConfig = uiRechargeComponent.listGoldConfig[idx]; _itemAmountText.GetComponent <Text>().text = "x" + curGoldConfig.GoodsNum.ToString(); _iconImg.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(curGoldConfig.Icon); _currentPrice.GetComponent <Text>().text = curGoldConfig.GoodsPrice[0].Count.ToString(); }
public async void ScrollCellIndex(int idx) { Initial(); curDiamondConfig = uiRechargeComponent.listDiamondConfig[idx]; _itemAmountText.GetComponent <Text>().text = curDiamondConfig.GoodsNum.ToString(); _iconImg.GetComponent <Image>().sprite = await ABManager.GetAssetAsync <Sprite>(curDiamondConfig.Icon); _originalPrice.GetComponent <Text>().text = curDiamondConfig.OriginalPrice.ToString(); _currentPriceText.GetComponent <Text>().text = curDiamondConfig.FirstPrice.ToString(); _firstCharge.gameObject.SetActive(StaticData.playerInfoData.userInfo.IsFirstDiscounts); }