public EpicOption EpicFactory(int _nIndex) { EpicOption resultOption = null; switch (_nIndex) { case (int)E_EPIC_INDEX.E_EPIC_MAGIC: resultOption = new MagicStick(); break; case (int)E_EPIC_INDEX.E_EPIC_KO_HAMMER: resultOption = new KoHammer(); break; case (int)E_EPIC_INDEX.E_EPIC_GOLD_HAMMER: resultOption = new GoldHammer(); break; case (int)E_EPIC_INDEX.E_EPIC_FREEZING_TUNA: resultOption = new FreezingTuna(); break; case (int)E_EPIC_INDEX.E_EPIC_RUBBER_CHICKEN: resultOption = new RubberChicken(); break; case (int)E_EPIC_INDEX.E_EPIC_ENGINE_HAMMER: resultOption = new EngineHammer(); break; case (int)E_EPIC_INDEX.E_EPIC_ICEPUNCH: resultOption = new IcePunch(); break; case (int)E_EPIC_INDEX.E_EPIC_GOBLIN_HAMMER: resultOption = new GoblinHammer(); break; case (int)E_EPIC_INDEX.E_EPIC_SLEDE_HAMMER: resultOption = new SledeHammer(); break; default: break; } return(resultOption); }
public COutPacket ItemUpgradeResult(GoldHammer nReturnResult, GoldHammer nResult) { // CUIItemUpgrade::OnItemUpgradeResult var p = new COutPacket(SendOps.LP_ItemUpgradeResult); //v2->m_nReturnResult = CInPacket::Decode1(iPacket); p.Encode1((byte)nReturnResult); p.Encode4((int)nResult); if (nResult == GoldHammer.ReturnResult_ItemUpgradeSuccess) { p.Encode4(HammerUpgradeCount); // upgrades left } // (0x41 && 0x0) -> show upgrade message // (0x3D && 0x0) -> finishe process return(p); }