internal WindowDialog(Godot.WindowDialog control) : base(control)
 {
 }
Exemple #2
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 public WindowDialog()
 {
     Base = new _WindowDialog(this);
 }
 private protected override void SetSceneControl(Godot.Control control)
 {
     base.SetSceneControl(control);
     SceneControl = (Godot.WindowDialog)control;
 }
 public WindowDialog(Godot.WindowDialog control) : base(control)
 {
 }