public void Initialize() { if (!GameController.OnGodot) { return; } DebugTools.AssertNull(RootNodeScreenBelowWorld); RootNodeScreenBelowWorld = new Godot.Node2D { Name = "OverlayRoot" }; sceneTreeHolder.BelowWorldScreenSpace.AddChild(RootNodeScreenBelowWorld); RootNodeWorld = new Godot.Node2D { Name = "OverlayRoot" }; sceneTreeHolder.WorldRoot.AddChild(RootNodeWorld); RootNodeWorld.ZIndex = (int)DrawDepth.Overlays; RootNodeScreen = new Godot.Node2D { Name = "OverlayRoot" }; sceneTreeHolder.SceneTree.Root.GetNode("UILayer").AddChild(RootNodeScreen); }
public override void Initialize() { base.Initialize(); IoCManager.InjectDependencies(this); DrawingNode = new Godot.Node2D() { Name = "EffectSystem", }; sceneTree.WorldRoot.AddChild(DrawingNode); UnshadedMaterial = new Godot.CanvasItemMaterial() { LightMode = Godot.CanvasItemMaterial.LightModeEnum.Unshaded }; ShadedMaterial = new Godot.CanvasItemMaterial(); ShadedCanvasItem = VS.CanvasItemCreate(); VS.CanvasItemSetParent(ShadedCanvasItem, DrawingNode.GetCanvasItem()); VS.CanvasItemSetMaterial(ShadedCanvasItem, ShadedMaterial.GetRid()); UnshadedCanvasItem = VS.CanvasItemCreate(); VS.CanvasItemSetParent(UnshadedCanvasItem, DrawingNode.GetCanvasItem()); VS.CanvasItemSetMaterial(UnshadedCanvasItem, UnshadedMaterial.GetRid()); }
public override void OnRemove() { base.OnRemove(); SceneNode.QueueFree(); SceneNode.Dispose(); SceneNode = null; }
public override void OnAdd() { base.OnAdd(); var holder = IoCManager.Resolve <ISceneTreeHolder>(); SceneNode = new Godot.Node2D(); SceneNode.SetName($"Transform {Owner.Uid} ({Owner.Name})"); holder.WorldRoot.AddChild(SceneNode); }
public void Initialize(Godot.SceneTree tree) { SceneTree = tree ?? throw new ArgumentNullException(nameof(tree)); WorldRoot = new Godot.Node2D { Name = "WorldRoot" }; SceneTree.GetRoot().AddChild(WorldRoot); }
public override void OnRemove() { base.OnRemove(); debugDrawSubscriber.Disconnect(debugNode, "draw"); debugDrawSubscriber.Dispose(); debugDrawSubscriber = null; debugNode.QueueFree(); debugNode.Dispose(); debugNode = null; }
public override void Initialize() { transform = Owner.GetComponent<IGodotTransformComponent>(); debugNode = new Godot.Node2D(); debugNode.SetName("Collidable debug"); debugDrawSubscriber = new GodotGlue.GodotSignalSubscriber0(); debugDrawSubscriber.Connect(debugNode, "draw"); debugDrawSubscriber.Signal += DrawDebugRect; transform.SceneNode.AddChild(debugNode); base.Initialize(); }
public override void OnAdd() { base.OnAdd(); var holder = IoCManager.Resolve <ISceneTreeHolder>(); SceneNode = new Godot.Node2D { Name = $"Transform {Owner.Uid} ({Owner.Name})", Rotation = -MathHelper.PiOver2 }; holder.WorldRoot.AddChild(SceneNode); }
public void Initialize(Godot.SceneTree tree) { SceneTree = tree ?? throw new ArgumentNullException(nameof(tree)); BelowWorldScreenSpace = new Godot.CanvasLayer { Name = "ScreenSubWorld", Layer = CanvasLayers.LAYER_SCREEN_BELOW_WORLD }; SceneTree.GetRoot().AddChild(BelowWorldScreenSpace); WorldRoot = new Godot.Node2D { Name = "WorldRoot" }; SceneTree.GetRoot().AddChild(WorldRoot); }
public void Initialize() { NetworkManager.RegisterNetMessage <MsgPlacement>(MsgPlacement.NAME, HandlePlacementMessage); _modeDictionary.Clear(); foreach (var type in ReflectionManager.GetAllChildren <PlacementMode>()) { _modeDictionary.Add(type.Name, type); } _mapMan.TileChanged += HandleTileChanged; drawNode = new Godot.Node2D() { Name = "Placement Manager Sprite", }; sceneTree.WorldRoot.AddChild(drawNode); drawNodeDrawSubscriber = new GodotGlue.GodotSignalSubscriber0(); drawNodeDrawSubscriber.Connect(drawNode, "draw"); drawNodeDrawSubscriber.Signal += Render; }
public Node2D() { Base = new _Node2D(this); }