public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 23) { Debug.Log("GodWeapon.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Debug.Log("GodWeapon.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Debug.Log("GodWeapon.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "NameJuexing") { Debug.Log("GodWeapon.csv中字段[NameJuexing]位置不对应"); return(false); } if (vecLine[3] != "SourceID") { Debug.Log("GodWeapon.csv中字段[SourceID]位置不对应"); return(false); } if (vecLine[4] != "SourceJuexing") { Debug.Log("GodWeapon.csv中字段[SourceJuexing]位置不对应"); return(false); } if (vecLine[5] != "Hero") { Debug.Log("GodWeapon.csv中字段[Hero]位置不对应"); return(false); } if (vecLine[6] != "Attr") { Debug.Log("GodWeapon.csv中字段[Attr]位置不对应"); return(false); } if (vecLine[7] != "Pattack") { Debug.Log("GodWeapon.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[8] != "Mattack") { Debug.Log("GodWeapon.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[9] != "PDefense") { Debug.Log("GodWeapon.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[10] != "MDefense") { Debug.Log("GodWeapon.csv中字段[MDefense]位置不对应"); return(false); } if (vecLine[11] != "HP") { Debug.Log("GodWeapon.csv中字段[HP]位置不对应"); return(false); } if (vecLine[12] != "Baoji") { Debug.Log("GodWeapon.csv中字段[Baoji]位置不对应"); return(false); } if (vecLine[13] != "Bisha") { Debug.Log("GodWeapon.csv中字段[Bisha]位置不对应"); return(false); } if (vecLine[14] != "MP") { Debug.Log("GodWeapon.csv中字段[MP]位置不对应"); return(false); } if (vecLine[15] != "MpHuifu") { Debug.Log("GodWeapon.csv中字段[MpHuifu]位置不对应"); return(false); } if (vecLine[16] != "Renxing") { Debug.Log("GodWeapon.csv中字段[Renxing]位置不对应"); return(false); } if (vecLine[17] != "Shouhu") { Debug.Log("GodWeapon.csv中字段[Shouhu]位置不对应"); return(false); } if (vecLine[18] != "HpHuifu") { Debug.Log("GodWeapon.csv中字段[HpHuifu]位置不对应"); return(false); } if (vecLine[19] != "Attr1") { Debug.Log("GodWeapon.csv中字段[Attr1]位置不对应"); return(false); } if (vecLine[20] != "Attr2") { Debug.Log("GodWeapon.csv中字段[Attr2]位置不对应"); return(false); } if (vecLine[21] != "Attr3") { Debug.Log("GodWeapon.csv中字段[Attr3]位置不对应"); return(false); } if (vecLine[22] != "Attr4") { Debug.Log("GodWeapon.csv中字段[Attr4]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)23) { return(false); } GodWeaponElement member = new GodWeaponElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.NameJuexing = vecLine[2]; member.SourceID = vecLine[3]; member.SourceJuexing = vecLine[4]; member.Hero = Convert.ToInt32(vecLine[5]); member.Attr = vecLine[6]; member.Pattack = Convert.ToInt32(vecLine[7]); member.Mattack = Convert.ToInt32(vecLine[8]); member.PDefense = Convert.ToInt32(vecLine[9]); member.MDefense = Convert.ToInt32(vecLine[10]); member.HP = Convert.ToInt32(vecLine[11]); member.Baoji = Convert.ToInt32(vecLine[12]); member.Bisha = Convert.ToInt32(vecLine[13]); member.MP = Convert.ToInt32(vecLine[14]); member.MpHuifu = Convert.ToInt32(vecLine[15]); member.Renxing = Convert.ToInt32(vecLine[16]); member.Shouhu = Convert.ToInt32(vecLine[17]); member.HpHuifu = Convert.ToInt32(vecLine[18]); member.Attr1 = Convert.ToInt32(vecLine[19]); member.Attr2 = Convert.ToInt32(vecLine[20]); member.Attr3 = Convert.ToInt32(vecLine[21]); member.Attr4 = Convert.ToInt32(vecLine[22]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private GodWeaponTable() { m_mapElements = new Dictionary <int, GodWeaponElement>(); m_emptyItem = new GodWeaponElement(); m_vecAllElements = new List <GodWeaponElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 23) { Debug.Log("GodWeapon.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Debug.Log("GodWeapon.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Debug.Log("GodWeapon.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "NameJuexing") { Debug.Log("GodWeapon.csv中字段[NameJuexing]位置不对应"); return(false); } if (vecLine[3] != "SourceID") { Debug.Log("GodWeapon.csv中字段[SourceID]位置不对应"); return(false); } if (vecLine[4] != "SourceJuexing") { Debug.Log("GodWeapon.csv中字段[SourceJuexing]位置不对应"); return(false); } if (vecLine[5] != "Hero") { Debug.Log("GodWeapon.csv中字段[Hero]位置不对应"); return(false); } if (vecLine[6] != "Attr") { Debug.Log("GodWeapon.csv中字段[Attr]位置不对应"); return(false); } if (vecLine[7] != "Pattack") { Debug.Log("GodWeapon.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[8] != "Mattack") { Debug.Log("GodWeapon.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[9] != "PDefense") { Debug.Log("GodWeapon.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[10] != "MDefense") { Debug.Log("GodWeapon.csv中字段[MDefense]位置不对应"); return(false); } if (vecLine[11] != "HP") { Debug.Log("GodWeapon.csv中字段[HP]位置不对应"); return(false); } if (vecLine[12] != "Baoji") { Debug.Log("GodWeapon.csv中字段[Baoji]位置不对应"); return(false); } if (vecLine[13] != "Bisha") { Debug.Log("GodWeapon.csv中字段[Bisha]位置不对应"); return(false); } if (vecLine[14] != "MP") { Debug.Log("GodWeapon.csv中字段[MP]位置不对应"); return(false); } if (vecLine[15] != "MpHuifu") { Debug.Log("GodWeapon.csv中字段[MpHuifu]位置不对应"); return(false); } if (vecLine[16] != "Renxing") { Debug.Log("GodWeapon.csv中字段[Renxing]位置不对应"); return(false); } if (vecLine[17] != "Shouhu") { Debug.Log("GodWeapon.csv中字段[Shouhu]位置不对应"); return(false); } if (vecLine[18] != "HpHuifu") { Debug.Log("GodWeapon.csv中字段[HpHuifu]位置不对应"); return(false); } if (vecLine[19] != "Attr1") { Debug.Log("GodWeapon.csv中字段[Attr1]位置不对应"); return(false); } if (vecLine[20] != "Attr2") { Debug.Log("GodWeapon.csv中字段[Attr2]位置不对应"); return(false); } if (vecLine[21] != "Attr3") { Debug.Log("GodWeapon.csv中字段[Attr3]位置不对应"); return(false); } if (vecLine[22] != "Attr4") { Debug.Log("GodWeapon.csv中字段[Attr4]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { GodWeaponElement member = new GodWeaponElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadString(binContent, readPos, out member.NameJuexing); readPos += GameAssist.ReadString(binContent, readPos, out member.SourceID); readPos += GameAssist.ReadString(binContent, readPos, out member.SourceJuexing); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Hero); readPos += GameAssist.ReadString(binContent, readPos, out member.Attr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Pattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PDefense); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MDefense); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HP); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Baoji); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Bisha); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MP); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MpHuifu); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Renxing); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Shouhu); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HpHuifu); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr3); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr4); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }