private void clearCurrentPowerSelection()
    {
        if (currentPower)
        {

            currentPower.clearHighlight();
            currentPower = null;
        }
    }
    public void setCurrentPower(GodPowerButton nextPower)
    {
        if (currentPower != nextPower)
        {
            if (currentPower)
            {
                currentPower.clearHighlight();
            }


            GodPower thePower = godPowerDictionary[nextPower.buttonId];
            var powerCost = thePower.getEnergyCost();

            if (playerGod.energy > powerCost) { 
                currentPower = nextPower;
                nextPower.highlight();
            }
        }
    }