Exemple #1
0
 private void UpdateSoldierDefend()
 {
     if (this.targetTown == null)
     {
         Goblins goblins = GameObject.FindObjectOfType(typeof(Goblins)) as Goblins;
         if (goblins != null && !goblins.AreKilled() && goblins.targetTown != null)
         {
             Town town = goblins.targetTown;
             Dictionary <string, string> parameters = this.GetDialogParameters();
             parameters.Add("townName", town.townName);
             this.SetTargetTown(town);
         }
     }
 }
Exemple #2
0
    public void ArriveAtTown(Town town, bool isDestination)
    {
        if (this.type == Type.Bard && isDestination)
        {
            if (town.townId == "mission")
            {
                StartCoroutine("FadeOut");
                print("Available bards: " + string.Join(", ", GameState.availableBards.ToArray()));
            }
            else
            {
                town.ProcessStories(this.heardStories.ToArray());
                foreach (string storyId in town.folkSongs)
                {
                    if (!GameState.KnowsStory(storyId))
                    {
                        this.LearnStory(storyId);
                        this.ShowDialog("learn_folk_song");
                    }
                }
            }
        }

        if (this.type != Type.Bard && town.townId == "mission")
        {
            bool         learned    = false;
            List <Story> newStories = new List <Story>();
            foreach (Story story in this.heardStories)
            {
                if (!GameState.KnowsStory(story))
                {
                    learned = true;
                    GameState.AddKnownStory(story);
                    newStories.Add(story);
                }
            }
            if (learned)
            {
                Dictionary <string, string> parameters = new Dictionary <string, string>()
                {
                    { "speakerId", this.state.id },
                    { "speakerName", this.state.name },
                    { "storyName", newStories[0].title }
                };
                GameState.ShowDialog("learn_from_unit", parameters);
            }
        }

        //TODO refactor
        Goblins goblins = GameObject.FindObjectOfType(typeof(Goblins)) as Goblins;

        if (goblins.targetTown == town && !goblins.AreKilled())
        {
            if (this.mode == Mode.SoldierDefend)
            {
                goblins.Kill();
                this.animator.SetTrigger("WarriorFight");
            }
            else
            {
                this.BeScaredByGoblins(town);
            }
        }

        if (this.mode == Mode.AdventurerRing)
        {
            if (Ring.IsAtTown(town))
            {
                Ring ring = GameObject.FindObjectOfType(typeof(Ring)) as Ring;
                this.ShowDialog("find_ring");
                ring.GiveToPerson(this);
            }
        }

        if (this.mode == Mode.AdventurerDeliver && Ring.BelongsTo(this) && town.townId == "fairy_castle")
        {
            this.ShowDialog("deliver_ring");
            Ring ring = GameObject.FindObjectOfType(typeof(Ring)) as Ring;
            ring.GiveToPerson(Unit.GetUnit("queen"));
            Door door = Town.GetTown("door_west") as Door;
            door.SetOpen(true);
        }
    }