private void NonStaticCreateFx(int fxIndex, Vector3 position, Quaternion rotation) { var gob = GobPool.Instantiate(Fx[fxIndex]); gob.transform.position = position; gob.transform.rotation = rotation; }
private void ShootBullet() { GameObject b = GobPool.Instantiate(bulletPrefab); Bullet bc = b.GetComponent <Bullet>(); b.transform.SetPositionAndRotation(gunBarrel.position, gunBarrel.rotation); bc.Start(); bc.Velocity = gunBarrel.forward * 30 + velocity; bc.wobble = 0; if (gunPower / maxGunPower > gunWaveThreshold) { bc.wobble = 0.5f; } if (gunPower / maxGunPower > gunSpreadThreshold) { bc.wobble = 1; b = GobPool.Instantiate(bulletPrefab); bc = b.GetComponent <Bullet>(); b.transform.SetPositionAndRotation(gunBarrel.position, gunBarrel.rotation * Quaternion.FromToRotation(Vector3.forward, new Vector3(0, 0.25f, 0.75f))); bc.Start(); bc.Velocity = b.transform.forward * 30 + velocity; bc.wobble = 0.5f; b = GobPool.Instantiate(bulletPrefab); bc = b.GetComponent <Bullet>(); b.transform.SetPositionAndRotation(gunBarrel.position, gunBarrel.rotation * Quaternion.FromToRotation(Vector3.forward, new Vector3(0, -0.25f, 0.75f))); bc.Start(); bc.Velocity = b.transform.forward * 30 + velocity; bc.wobble = 0.5f; } }
void SpawnBird() { GameObject gob = GobPool.Instantiate(birdPrefab); gob.transform.SetPositionAndRotation(transform.position, transform.rotation); BirdDriver bd = gob.GetComponent <BirdDriver>(); if (bd) { bd.Start(); } }
private void OnTriggerEnter(Collider other) { if (other.tag.Equals("PlayerBullet")) { GobPool.Destroy(other.gameObject); DataDump.SetInt("BirdsKilled", DataDump.GetInt("BirdsKilled") + 1); var df = GobPool.Instantiate(deadFacade); df.transform.SetPositionAndRotation(transform.position, Quaternion.identity); Doomed(); } if (other.tag.Equals("Player")) { DataDump.SetInt("BirdsKilled", DataDump.GetInt("BirdsKilled") + 1); other.GetComponent <ShipDriver>().TakeDamage(1); var df = GobPool.Instantiate(deadFacade); df.transform.SetPositionAndRotation(transform.position, Quaternion.identity); Doomed(); } }
private void Update() { stateTimer -= Time.deltaTime; if (stateTimer < 0) { switch (state) { case State.Wave: stateTimer = 15; spawnWave.SetActive(true); spawnBomb.SetActive(false); state = State.Bombers; break; case State.Bombers: stateTimer = 15; spawnWave.SetActive(false); spawnBomb.SetActive(true); state = State.Rest; break; case State.Rest: stateTimer = 10; spawnWave.SetActive(false); spawnBomb.SetActive(false); state = State.Wave; break; } } if (hpSpawns * 100 > bossHP) { hpSpawns--; var gob = GobPool.Instantiate(hpDrop); gob.transform.SetPositionAndRotation(transform.position, transform.rotation); } }