// Start is called before the first frame update void Awake() { Quest_Description = "Kill 10 Enemies"; Goals.Add(new Kill_Goal(this, 0, "Kill 10 Enemies", false, 0, 10)); Goals.ForEach(g => g.Init()); }
// Start is called before the first frame update void Start() { Quest_Description = "Kill 5 Enemies"; Goals.Add(new Kill_Goal(this, 0, "Kill 5 Enemies", false, 0, 5)); Goals.ForEach(g => g.Init()); }
void Start() { Quest_Description = "Destroy 5 Boxes"; Goals.Add(new Kill_Goal(this, 1, "Destroy 5 Boxes", false, 0, 5)); Goals.ForEach(g => g.Init()); }
// accede a las variables de quest, setea su informacion void Start() { QuestName = "Destroy All Enemies"; Description = "Kill a bunch of stuff."; ExperienceReward = 100; Goals.Add(new KillGoals(0, "Kill 5 Slimes", false, 0, 5)); Goals.ForEach(g => g.Init()); }
void Start() { Quest_Description = "Defeat A Boss"; Goals.Add(new Kill_Goal(this, 2, "Defeat A Boss", false, 0, 1)); Goals.ForEach(g => g.Init()); }
void Start() { Quest_Description = "Collect 50 Coins"; Goals.Add(new Collect_Goal(this, "Coin", "Collect 50 Coins", false, 0, 50)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "Lizardman Slayer"; Description = "Kill 2 Lizardmen"; Goals.Add(new KillGoal(this, "Lizardman", "Kill 2 Lizardmen", false, 0, 2)); Goals.ForEach(g => g.Init()); }
// Start is called before the first frame update void Start() { QuestName = "Test Quest"; Description = "Testing gather quest"; Goals.Add(new GatherGoal(this, "item", "Gather X", false, 0, 2)); Goals.ForEach(g => g.Init()); }
// Start is called before the first frame update void Start() { QuestName = "SlayerGirl uwu"; Description = " Pick up random items"; Goals.Add(new CollectionGoal(this, "Croissant", "Pick up 3 items", false, 0, 1)); Goals.ForEach(g => g.Init()); }
private void Start() { QuestName = "Goblin Slayer"; QuestDescription = "Kill dem Gobbos!"; ExperienceReward = 10000; Goals.Add(new KillGoal(this, AI.EnemyType.Goblin, 5)); Goals.ForEach(goal => goal.Initialise()); }
// Use this for initialization void Start() { QuestName = "Release Quest"; Description = "kumpulkan semua kunci untuk membebaskan burung"; //ItemReward = ExperienceReward = 100; Goals.Add(new CollectionGoal(this, 0, "find all keys", false, 0, 1)); Goals.ForEach(g => g.Init()); }
private void Awake() { identifier = 0; QuestName = "Collect Fishing Equipment"; Description = "Get the fishing equipment and return it."; ExperienceReward = 50; Goals.Add(new CollectGoal(this, 0, "Find the fishing rod.", false, 0, 0, Goal.type.collect)); Goals.ForEach(g => g.Init()); }
private void Awake() { identifier = 1; QuestName = "Kill Bandits"; Description = "Defeat bandits that are harrassing the village."; ExperienceReward = 50; Goals.Add(new KillGoal(this, 0, "Kill 5 bandits", false, 0, 5, Goal.type.kill)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "Ultimate Slayer"; Description = "Kill a bunch of stuff."; ItemReward = ItemDatabase.Instance.GetItem("potion_log"); ExperienceReward = 100; Goals.Add(new KillGoal(0, "Kill 5 Slimes", false, 0, 5)); Goals.Add(new KillGoal(1, "Kill 2 Vampires", false, 0, 2)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "" + "Ghost Slayer"; Description = "Kill 5 ghosts"; ItemReward = ItemDatabase.Instance.GetItem("BottleOfUnicornBlood"); ExperienceReward = 100; Goals.Add(new KillGoal(this, 1, Description, false, 0, 5)); Goals.ForEach(g => g.Init()); }
private void Start() { QuestName = "Slime Slayer"; Description = "Kill 3 slimes"; ItemReward = ItemDatabase.Instance.GetItem("potion_log"); ExperienceReward = 100; Goals.Add(new KillGoal(this, 0, "Kill 3 Slimes", false, 0, 3)); Goals.Add(new CollectionGoal(this, "sword", "Find the guards sword.", false, 0, 1)); Goals.ForEach(g => g.Init()); }
void Start() { // Name of the quest has to be the same as the class name QuestName = "CollectFishQuestEasy"; // InGame description Description = "Collect 25 fish"; Reward = new ItemReward(100); // Add the goals to the list Goals.Add(new CollectGoal(0, "Collect 25 fish", false, 0, 25)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "" + "Search for Death's Fruit for Max"; Description = "Give Max a Death's fruit."; ItemReward = ItemDatabase.Instance.GetItem("GoblinAxe"); ExperienceReward = 100; Goals.Add(new CollectGoal(this, "DeathsFruit", Description, false, 0, 1)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "Herb Collection"; Description = "Retrieve 4 Wolfs Bane Herbs For The Chemist"; questType = QuestType.Collecting; Goals.Add(new CollectionGoal(this, 5, "Gather Three Wolfs Bane Herbs For The Chemist", false, 0, 3)); ItemReward = "Mega Health Potion"; ItemReward2 = "Mega Health Potion"; ItemReward3 = "Mega Mana Potion"; Goals.ForEach(g => g.Init()); }
// Start is called before the first frame update void Start() { QuestName = "Talk to Chad"; Description = "Meet chad and interact with him"; reward = 20; //questTitle.text = "Talk to Chad"; //questDescription.text = "Meet chad and interact with him"; Goals.Add(new QuestGoal(this, 0, "meet chad", false, 0, 1)); Goals.ForEach(g => g.Init()); }
private void Start() { QuestName = "Potion Collector"; QuestDescription = "Collect health and stamina potions to prepare yourself for the journey ahead."; ExperienceReward = 2500; GoldReward = 100; ItemReward = FindItem("Tutorial Sheild +1"); Goals.Add(new CollectionGoal(this, "Health Potion", 2)); Goals.Add(new CollectionGoal(this, "Stamina Potion", 2)); Goals.ForEach(goal => goal.Initialise()); }
void Start() { // Name of the quest has to be the same as the class name QuestName = "CollectSnowflakeQuestEasy"; // InGame description Description = "Collect 3 snowflakes"; Reward = new ItemReward(100); // Add the goals to the list Goals.Add(new CollectGoal(1, "Collect 3 snowflakes", false, 0, 3)); Goals.ForEach(g => g.Init()); }
void Start() { // Name of the quest has to be the same as the class name QuestName = "DistanceQuestEasy"; // InGame description Description = "Reach a distance of 60 blocks"; Reward = new ItemReward(100); // Add the goals to the list Goals.Add(new DistanceGoal("Reach a distance of 60 blocks", false, 0, 60)); Goals.ForEach(g => g.Init()); }
void Start() { // Name of the quest has to be the same as the class name QuestName = "TotalDistanceQuestHard"; // InGame description Description = "Reach a total distance of 1600 blocks"; Reward = new ItemReward(800); // Add the goals to the list Goals.Add(new TotalDistanceGoal("Reach a total distance of 1600 blocks", false, 0, 1600)); Goals.ForEach(g => g.Init()); }
void Start() { // Name of the quest has to be the same as the class name QuestName = "PlayGamesQuestHard"; // InGame description Description = "Play 5 game"; Reward = new ItemReward(500); // Add the goals to the list Goals.Add(new GamePlayedGoal("Play 5 Game", false, 0, 5)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "Slayer Quest 2"; Description = "A Horde Of Monsters Must Be Defeated"; questType = QuestType.Killing; ItemReward = "Mana Potion"; Goals.Add(new KillGoal(this, 0, "Kill The Horde Of Skeleton Knights", false, 0, 4)); Goals.Add(new KillGoal(this, 1, "Kill The Necromancer ", false, 0, 1)); Goals.ForEach(g => g.Init()); }
void Start() { // Name of the quest has to be the same as the class name QuestName = "IceSnapQuestEasy"; // InGame description Description = "Snap 40 ice blocks"; Reward = new ItemReward(150); // Add the goals to the list Goals.Add(new IceSnapGoal("Snap 40 ice blocks", false, 0, 40)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "" + "Get a Bottle of unicorn blood for Borg."; Description = "Borg desires a Bottle of unicorn blood, give him one."; ItemReward = ItemDatabase.Instance.GetItem("DeathsFruit"); ExperienceReward = 100; Goals.Add(new CollectGoal(this, "BottleOfUnicornBlood", Description, false, 0, 1)); Goals.ForEach(g => g.Init()); }
void Start() { QuestName = "Slayer Quest"; Description = "Kill A Number Of Monsters"; questType = QuestType.Killing; ItemReward = "Health Potion"; Goals.Add(new KillGoal(this, 0, "Kill 3 SkeletonKnights", false, 0, 3)); Goals.ForEach(g => g.Init()); }
private void Start() { QuestName = "Monster Slayer"; QuestDescription = "Monsters have invested the cavern, a bounty has been placed on the destruction of a number of them"; ExperienceReward = 5000; ItemReward = FindItem("Tutorial Sword +1"); Goals.Add(new KillGoal(this, AI.EnemyType.Bat, 2)); Goals.Add(new KillGoal(this, AI.EnemyType.Goblin, 2)); Goals.Add(new KillGoal(this, AI.EnemyType.Kobold, 1)); //Goals.Add(new KillGoal(this, AI.EnemyType.Ogre, 1)); Goals.ForEach(goal => goal.Initialise()); }