void Awake() { share = this; _level = 0; _responsive = 1f; _moveSpeed = 1f; _flyDistance = 0.5f; _previousLevel = 0; }
void Awake() { share = this; _level = 2; //Henry update, old =0 _responsive = 1f; _moveSpeed = 1f; _flyDistance = 0.5f; _previousLevel = 0; //Henry add new setAllLevel(); }
public void SetUp(FootballMain footballMain) { if (FootballCore == null) { return; } this.footballMain = footballMain; recordBallFlightTime = 0; goalKeeperLevel = FootballCore.GetComponentInChildren <GoalKeeperLevel>(); GoalDetermine.EventFinishShoot += OnGoalEvent; Reset(); }