public setDelay ( float seconds ) : GoTweenConfig | ||
seconds | float | |
Résultat | GoTweenConfig |
static public int setDelay(IntPtr l) { try { GoTweenConfig self = (GoTweenConfig)checkSelf(l); System.Single a1; checkType(l, 2, out a1); var ret = self.setDelay(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
private void Kick() { justKicked = true; bool kickedButton = false; kickOffset = new Vector2(direction, Random.Range(0.1f, 0.3f)); Player otherPlayer = null; int numKicks = Physics2D.OverlapCircleNonAlloc(_transform.position, kickRadius, kickScan, kickMask); //Collider2D[] kickScan = Physics2D.OverlapCircleAll(_transform.position, kickRadius, kickMask); if (UIManager.current_scene_name == GlobalStrings.SCENE_Select || GameManager.FOUND_SECRET) { // Code to prioritise buttons for (int i = 0; i < numKicks; i++) { Collider2D collider = kickScan[i]; // TODO replace getcomponent by actually naming spawned prefabs by their username if ((collider.CompareTag(GlobalStrings.TAG_CustomiserButton) || collider.CompareTag("SECRET")) && (collider.transform.localPosition.y <= transform.localPosition.y)) { collider.GetComponent<KickButton>().KickAction(this); kickedButton = true; // Adjust offset float jitter = 0.1f; Vector2 diff = (Vector2)(collider.transform.position - _transform.position); kickOffset = diff + new Vector2(-0.8f * Mathf.Sign(diff.x) + Random.Range(-jitter, jitter), 0.45f); break; } } } if (!kickedButton) otherPlayer = ScanKickable(kickScan, numKicks); bool kickSuccess = false; if (otherPlayer != null) { Vector2 posSub = otherPlayer.transform.position - _transform.position; if (!kickedButton) kickOffset = new Vector2(Mathf.Sign (posSub.x) * 2, Random.Range(0.35f, 0.7f)); otherPlayer.Bop(kickOffset, BopType.KICKED, this); if (otherPlayer.Dashing) { achievementMgr.GetAxed(); } // Update sorting - bring slamming pode in front int i0 = sortingOrder; int i1 = otherPlayer.sortingOrder; if (i0 < i1) { SetOrder(i1); otherPlayer.SetOrder(i0); } // SCREENSHAKE YESSSSSSSSSSSSSSSSSSSSSSSSSSS cam.ShakeScreen(posSub.normalized * Random.Range(4f, 6f), 0.5f); Squish(SquishType.KICK); kickSuccess = true; _audio.PlayClipOnce("kick_contact", 6f * AudioManager.sfxVol, Random.Range(0.8f, 1.3f)); } else { // Missed the kick, minor visual update Squish(SquishType.KICKMISS); _audio.PlayClipOnce("kick_nocontact", 6f * AudioManager.sfxVol, Random.Range(0.8f, 1.3f)); } float retractTime = (kickSuccess) ? kickHitRetractTime : kickRetractTime; kickTentacleIndex = (Mathf.Sign(kickOffset.x) < 0) ? 0 : 2; // send out nearest tentacle Leg kicker = legs[kickTentacleIndex]; kicker.kicking = true; // Leg tween kickRetractConfig.clearEvents(); kickRetractConfig.setDelay(kickExtendTime); if (kickRetractTween != null) kickRetractTween.destroy(); kickRetractTween = Go.to(this, retractTime, kickRetractConfig); // Set leg thickness over total kick time kicker.StartKicking(kickExtendTime + retractTime); }