// Start is called before the first frame update void Start() { List <string> deck = GoStop.GenerateDeck(); gostop = FindObjectOfType <GoStop>(); int i = 0; foreach (string card in deck) { if (this.name == card) { cardFace = gostop.cardFaces[i]; break; } i++; } spriteRenderer = GetComponent <SpriteRenderer>(); selectable = GetComponent <Selectable>(); }
// Start is called before the first frame update private void Awake() { gostop = FindObjectOfType <GoStop>(); }
private void Awake() { gostop = FindObjectOfType <GoStop>(); selectable = FindObjectOfType <Selectable>(); }
// Start is called before the first frame update void Start() { gostop = FindObjectOfType <GoStop>(); }