Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        List <string> deck = GoStop.GenerateDeck();

        gostop = FindObjectOfType <GoStop>();

        int i = 0;

        foreach (string card in deck)
        {
            if (this.name == card)
            {
                cardFace = gostop.cardFaces[i];
                break;
            }
            i++;
        }
        spriteRenderer = GetComponent <SpriteRenderer>();
        selectable     = GetComponent <Selectable>();
    }
Exemple #2
0
 // Start is called before the first frame update
 private void Awake()
 {
     gostop = FindObjectOfType <GoStop>();
 }
Exemple #3
0
 private void Awake()
 {
     gostop     = FindObjectOfType <GoStop>();
     selectable = FindObjectOfType <Selectable>();
 }
Exemple #4
0
 // Start is called before the first frame update
 void Start()
 {
     gostop = FindObjectOfType <GoStop>();
 }