void Start() { goAround = GetComponent <GoAround>(); if (waypoints.Length < 1) { Debug.LogError("Target's waypoints.Length = 0 :: " + this.name); } else { transform.position = bc.transform.position; } }
// Start is called before the first frame update void Start() { Alive = true; RoundEnd = false; Active = false; enemy = GetComponent <Enemy>(); //enemy.enabled = true; move = GetComponent <Move>(); //move.enabled = false; goAround = GetComponent <GoAround>(); //goAround.enabled = true; rigidbody2 = GetComponent <Rigidbody2D>(); Init(); }