void Cast(Stroke[] strokes) { Glyph newGlyph = Glyph.CreateGlyph( strokes, glyphInput.sampleDistance ); glyphInput.Cast(newGlyph); glyphInput.ClearInput(); }
void Cast(Stroke[] strokes, CastDirection dir) { Glyph newGlyph = Glyph.CreateGlyph( strokes, glyphInput.sampleDistance ); currentCast = dir; glyphInput.Cast(newGlyph); glyphInput.ClearInput(); }