public GluelamSoftwoodMaterialFlexureSimple(GlulamSimpleFlexuralStressClass StressClass, GlulamWoodSpeciesSimple WoodSpecies, int NumberOfLaminations, bool AllowIncreasedValues = false) { this.NumberOfLaminations = NumberOfLaminations; this.StressClass = StressClass; this.WoodSpecies = WoodSpecies; this.AllowIncreasedValues = AllowIncreasedValues; }
public GlulamSoftwoodFlexuralMemberSimple(double b, double d, int NumberLaminations, GlulamSimpleFlexuralStressClass StressClass, GlulamWoodSpeciesSimple WoodSpecies) { this.b = b; this.d = d; this.Material = new GluelamSoftwoodMaterialFlexureSimple(StressClass, WoodSpecies, NumberLaminations); this.Section = new SectionRectangular(b, d); this.NumberLaminations = NumberLaminations; }
public GlulamBeam(double b, double d, int NumberLaminations, GlulamSimpleFlexuralStressClass StressClass, GlulamWoodSpeciesSimple WoodSpecies, double l_e, double L, double Temperature, MoistureCondition MoistureCondition, bool IsPressureTreated) { this.b = b; this.d = d; this.NumberLaminations = NumberLaminations; this.StressClass = StressClass; this.WoodSpecies = WoodSpecies; this.l_e = l_e; this.L = L; this.Temperature = Temperature; this.MoistureCondition = MoistureCondition; this.IsPressureTreated = IsPressureTreated; this.Member = new GlulamSoftwoodFlexuralMemberSimple(b, d, NumberLaminations, StressClass, WoodSpecies); }