public static UnityEngine.Quaternion FromGlue(this UnityEngine.Quaternion q, Glue.Exchange.Vector4 gv) { q.x = gv.x; q.y = gv.y; q.z = gv.z; q.w = gv.w; return(q); }
public static UnityEngine.Vector4 FromGlue(this Vector4 v, Glue.Exchange.Vector4 gv) { if (v != null && gv != null) { v.x = gv.x; v.y = gv.y; v.z = gv.z; v.w = gv.w; } return(v); }