public static UnityEngine.Quaternion FromGlue(this UnityEngine.Quaternion q, Glue.Exchange.Vector4 gv)
 {
     q.x = gv.x;
     q.y = gv.y;
     q.z = gv.z;
     q.w = gv.w;
     return(q);
 }
 public static UnityEngine.Vector4 FromGlue(this Vector4 v, Glue.Exchange.Vector4 gv)
 {
     if (v != null && gv != null)
     {
         v.x = gv.x;
         v.y = gv.y;
         v.z = gv.z;
         v.w = gv.w;
     }
     return(v);
 }