Exemple #1
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        static Memory <byte> GetAccessorBytes(Gltf gltf, GltfAccessor accessor, Memory <byte> bin)
        {
            var view     = gltf.bufferViews[accessor.bufferView];
            var byteSize = accessor.componentType.ByteSize() * accessor.type.TypeCount() * accessor.count;

            return(bin.Slice(view.byteOffset, view.byteLength).Slice(accessor.byteOffset, byteSize));
        }
Exemple #2
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        private IEnumerable <Polygon> readIndices(GltfAccessor accessor, GltfMeshPrimitive.ModeEnum mode)
        {
            if (!accessor.BufferView.HasValue)
            {
                return(new List <Polygon>());
            }

            StreamIO stream = getBufferStream(accessor);

            switch (mode)
            {
            case GltfMeshPrimitive.ModeEnum.TRIANGLES:
                return(readAccessor <Triangle>(stream, accessor.ComponentType, accessor.Count / 3, 3));

            case GltfMeshPrimitive.ModeEnum.POINTS:
            case GltfMeshPrimitive.ModeEnum.LINES:                      //Works with the 3d lines, like polylines and lines
            case GltfMeshPrimitive.ModeEnum.LINE_LOOP:
            case GltfMeshPrimitive.ModeEnum.LINE_STRIP:
            case GltfMeshPrimitive.ModeEnum.TRIANGLE_STRIP:
            case GltfMeshPrimitive.ModeEnum.TRIANGLE_FAN:
                return(new List <Polygon>());

            default:
                throw new NotImplementedException();
            }
        }
Exemple #3
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        public static async Task <Vector4[]> GetVector4Array(this GltfAccessor accessor, bool convert = true)
        {
            if (accessor.type != "VEC4" || accessor.componentType == GltfComponentType.UnsignedInt)
            {
                return(null);
            }

            if (Application.isPlaying)
            {
                await BackgroundThread;
            }
            var array = new Vector4[accessor.count];

            GetTypeDetails(accessor.componentType, out int componentSize, out float maxValue);
            var stride     = accessor.BufferView.byteStride > 0 ? accessor.BufferView.byteStride : componentSize * 4;
            var byteOffset = accessor.BufferView.byteOffset;
            var bufferData = accessor.BufferView.Buffer.BufferData;

            if (accessor.byteOffset >= 0)
            {
                byteOffset += accessor.byteOffset;
            }

            if (accessor.normalized)
            {
                maxValue = 1;
            }

            for (int i = 0; i < accessor.count; i++)
            {
                if (accessor.componentType == GltfComponentType.Float)
                {
                    array[i].x = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 0);
                    array[i].y = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 1);
                    array[i].z = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 2);
                    array[i].w = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 3);
                }
                else
                {
                    array[i].x = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 0, accessor.componentType) / maxValue;
                    array[i].y = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 1, accessor.componentType) / maxValue;
                    array[i].z = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 2, accessor.componentType) / maxValue;
                    array[i].w = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 3, accessor.componentType) / maxValue;
                }

                if (convert)
                {
                    array[i].x *= TangentSpaceConversionScale.x;
                    array[i].y *= TangentSpaceConversionScale.y;
                    array[i].z *= TangentSpaceConversionScale.z;
                    array[i].w *= TangentSpaceConversionScale.w;
                }
            }

            if (Application.isPlaying)
            {
                await Update;
            }
            return(array);
        }
Exemple #4
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        private StreamIO getBufferStream(GltfAccessor accessor)
        {
            GltfBufferView bufferView = _root.BufferViews[accessor.BufferView.Value];
            GltfBuffer     buffer     = _root.Buffers[bufferView.Buffer];

            StreamIO stream = new StreamIO(_chunk.GetBytes(0, buffer.ByteLength));

            stream.Position = bufferView.ByteOffset + accessor.ByteOffset;

            return(stream);
        }
Exemple #5
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        private GltfAccessor[] ExtractAccessors(Gltf model)
        {
            var noOfItems = model.Accessors != null ? model.Accessors.Length : 0;
            var output    = new GltfAccessor[noOfItems];

            for (var i = 0; i < noOfItems; i += 1)
            {
                output[i] = new GltfAccessor(model.Accessors[i]);
            }

            return(output);
        }
Exemple #6
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        public static Vector3[] GetVector3Array(this GltfAccessor accessor, bool convert = true)
        {
            if (accessor.type != "VEC3" || accessor.componentType == GltfComponentType.UnsignedInt)
            {
                return(null);
            }

            var array = new Vector3[accessor.count];

            int   componentSize;
            float maxValue;

            GetTypeDetails(accessor.componentType, out componentSize, out maxValue);
            var stride     = accessor.BufferView.byteStride > 0 ? accessor.BufferView.byteStride : componentSize * 3;
            var byteOffset = accessor.BufferView.byteOffset;
            var bufferData = accessor.BufferView.Buffer.BufferData;

            if (accessor.byteOffset >= 0)
            {
                byteOffset += accessor.byteOffset;
            }

            if (accessor.normalized)
            {
                maxValue = 1;
            }

            for (int i = 0; i < accessor.count; i++)
            {
                if (accessor.componentType == GltfComponentType.Float)
                {
                    array[i].x = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 0);
                    array[i].y = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 1);
                    array[i].z = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 2);
                }
                else
                {
                    array[i].x = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 0, accessor.componentType) / maxValue;
                    array[i].y = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 1, accessor.componentType) / maxValue;
                    array[i].z = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 2, accessor.componentType) / maxValue;
                }

                if (convert)
                {
                    array[i].x *= CoordinateSpaceConversionScale.x;
                    array[i].y *= CoordinateSpaceConversionScale.y;
                    array[i].z *= CoordinateSpaceConversionScale.z;
                }
            }

            return(array);
        }
Exemple #7
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        public static async Task <int[]> GetIntArray(this GltfAccessor accessor, bool flipFaces = true)
        {
            if (accessor.type != "SCALAR")
            {
                return(null);
            }

            if (Application.isPlaying)
            {
                await BackgroundThread;
            }
            var array = new int[accessor.count];

            GetTypeDetails(accessor.componentType, out int componentSize, out float maxValue);
            var stride     = accessor.BufferView.byteStride > 0 ? accessor.BufferView.byteStride : componentSize;
            var byteOffset = accessor.BufferView.byteOffset;
            var bufferData = accessor.BufferView.Buffer.BufferData;

            if (accessor.byteOffset >= 0)
            {
                byteOffset += accessor.byteOffset;
            }

            for (int i = 0; i < accessor.count; i++)
            {
                if (accessor.componentType == GltfComponentType.Float)
                {
                    array[i] = (int)Mathf.Floor(BitConverter.ToSingle(bufferData, byteOffset + i * stride));
                }
                else
                {
                    array[i] = (int)GetDiscreteUnsignedElement(bufferData, byteOffset + i * stride, accessor.componentType);
                }
            }

            if (flipFaces)
            {
                for (int i = 0; i < array.Length; i += 3)
                {
                    var temp = array[i];
                    array[i]     = array[i + 2];
                    array[i + 2] = temp;
                }
            }

            if (Application.isPlaying)
            {
                await Update;
            }
            return(array);
        }
Exemple #8
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        protected List <XYZ> readXYZ(GltfAccessor accessor)
        {
            if (!accessor.BufferView.HasValue)
            {
                return(new List <XYZ>());
            }

            if (accessor.Type != GltfAccessor.TypeEnum.VEC3)
            {
                throw new Exception();
            }

            return(readAccessor <XYZ>(getBufferStream(accessor), accessor.ComponentType, accessor.Count, 3));
        }
Exemple #9
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        public static async Task <Color[]> GetColorArray(this GltfAccessor accessor)
        {
            if (accessor.type != "VEC3" && accessor.type != "VEC4" || accessor.componentType == GltfComponentType.UnsignedInt)
            {
                return(null);
            }

            if (Application.isPlaying)
            {
                await BackgroundThread;
            }
            var array = new Color[accessor.count];

            GetTypeDetails(accessor.componentType, out int componentSize, out float maxValue);
            bool hasAlpha = accessor.type == "VEC4";

            var stride     = accessor.BufferView.byteStride > 0 ? accessor.BufferView.byteStride : componentSize * (hasAlpha ? 4 : 3);
            var byteOffset = accessor.BufferView.byteOffset;
            var bufferData = accessor.BufferView.Buffer.BufferData;

            if (accessor.byteOffset >= 0)
            {
                byteOffset += accessor.byteOffset;
            }

            for (int i = 0; i < accessor.count; i++)
            {
                if (accessor.componentType == GltfComponentType.Float)
                {
                    array[i].r = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 0);
                    array[i].g = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 1);
                    array[i].b = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 2);
                    array[i].a = hasAlpha ? BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 3) : 1f;
                }
                else
                {
                    array[i].r = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 0, accessor.componentType) / maxValue;
                    array[i].g = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 1, accessor.componentType) / maxValue;
                    array[i].b = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 2, accessor.componentType) / maxValue;
                    array[i].a = hasAlpha ? GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 3, accessor.componentType) / maxValue : 1f;
                }
            }

            if (Application.isPlaying)
            {
                await Update;
            }
            return(array);
        }
        public static async Task <Vector2[]> GetVector2Array(this GltfAccessor accessor, bool flip = true)
        {
            if (accessor.type != "VEC2" || accessor.componentType == GltfComponentType.UnsignedInt)
            {
                return(null);
            }

            await BackgroundThread;
            var   array = new Vector2[accessor.count];

            GetTypeDetails(accessor.componentType, out int componentSize, out float maxValue);
            var stride     = accessor.BufferView.byteStride > 0 ? accessor.BufferView.byteStride : componentSize * 2;
            var byteOffset = accessor.BufferView.byteOffset;
            var bufferData = accessor.BufferView.Buffer.BufferData;

            if (accessor.byteOffset >= 0)
            {
                byteOffset += accessor.byteOffset;
            }

            if (accessor.normalized)
            {
                maxValue = 1;
            }

            for (int i = 0; i < accessor.count; i++)
            {
                if (accessor.componentType == GltfComponentType.Float)
                {
                    array[i].x = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 0);
                    array[i].y = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 1);
                }
                else
                {
                    array[i].x = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 0, accessor.componentType) / maxValue;
                    array[i].y = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 1, accessor.componentType) / maxValue;
                }

                if (flip)
                {
                    array[i].y = 1.0f - array[i].y;
                }
            }

            await Update;

            return(array);
        }
        /// <summary>
        /// Get Int array from accessor
        /// </summary>
        public static int[] GetIntArray(this GltfAccessor accessor, bool flipFaces = true)
        {
            if (accessor.type != scalar)
            {
                return(null);
            }

            var array = new int[accessor.count];

            GetTypeDetails(accessor.componentType, out int componentSize, out float _);
            var stride     = accessor.BufferView.byteStride > 0 ? accessor.BufferView.byteStride : componentSize;
            var byteOffset = accessor.BufferView.byteOffset;
            var bufferData = accessor.BufferView.Buffer.BufferData;

            if (accessor.byteOffset >= 0)
            {
                byteOffset += accessor.byteOffset;
            }

            for (int i = 0; i < accessor.count; i++)
            {
                if (accessor.componentType == GltfComponentType.Float)
                {
                    array[i] = (int)Mathf.Floor(BitConverter.ToSingle(bufferData, byteOffset + i * stride));
                }
                else
                {
                    array[i] = (int)GetDiscreteUnsignedElement(bufferData, byteOffset + i * stride, accessor.componentType);
                }
            }

            if (flipFaces)
            {
                for (int i = 0; i < array.Length; i += 3)
                {
                    var temp = array[i];
                    array[i]     = array[i + 2];
                    array[i + 2] = temp;
                }
            }

            return(array);
        }
Exemple #12
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        internal static Color[] GetColorArray(this GltfAccessor accessor)
        {
            if (accessor.type != vec3 && accessor.type != vec4 || accessor.componentType == GltfComponentType.UnsignedInt)
            {
                return(null);
            }

            var array = new Color[accessor.count];

            GetTypeDetails(accessor.componentType, out int componentSize, out float maxValue);
            bool hasAlpha = accessor.type == vec4;

            var stride     = accessor.BufferView.byteStride > 0 ? accessor.BufferView.byteStride : componentSize * (hasAlpha ? 4 : 3);
            var byteOffset = accessor.BufferView.byteOffset;
            var bufferData = accessor.BufferView.Buffer.BufferData;

            if (accessor.byteOffset >= 0)
            {
                byteOffset += accessor.byteOffset;
            }

            for (int i = 0; i < accessor.count; i++)
            {
                if (accessor.componentType == GltfComponentType.Float)
                {
                    array[i].r = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 0);
                    array[i].g = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 1);
                    array[i].b = BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 2);
                    array[i].a = hasAlpha ? BitConverter.ToSingle(bufferData, byteOffset + i * stride + componentSize * 3) : 1f;
                }
                else
                {
                    array[i].r = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 0, accessor.componentType) / maxValue;
                    array[i].g = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 1, accessor.componentType) / maxValue;
                    array[i].b = GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 2, accessor.componentType) / maxValue;
                    array[i].a = hasAlpha ? GetDiscreteElement(bufferData, byteOffset + i * stride + componentSize * 3, accessor.componentType) / maxValue : 1f;
                }
            }

            return(array);
        }
Exemple #13
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 static Int32[] GetAccessorAsIntArray(Gltf gltf, GltfAccessor a, Memory <byte> bytes)
 {
     if (a.componentType == GltfComponentType.UNSIGNED_INT)
     {
         return(MemoryMarshal.Cast <byte, int>(GetAccessorBytes(gltf, a, bytes).Span).ToArray());
     }
     else if (a.componentType == GltfComponentType.UNSIGNED_SHORT ||
              a.componentType == GltfComponentType.SHORT)
     {
         var span  = MemoryMarshal.Cast <byte, ushort>(GetAccessorBytes(gltf, a, bytes).Span);
         var array = new int[span.Length];
         for (int i = 0; i < span.Length; ++i)
         {
             array[i] = span[i];
         }
         return(array);
     }
     else
     {
         throw new Exception();
     }
 }
Exemple #14
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        public IEnumerator TestGltfCustomAttributesData()
        {
            // Load glTF
            string path = AssetDatabase.GUIDToAssetPath(CubeCustomAttrGuid);
            var    task = GltfUtility.ImportGltfObjectFromPathAsync(path);

            yield return(WaitForTask(task));

            GltfObject gltfObject = task.Result;

            yield return(null);

            // Check for custom vertex data is a list of 10s
            gltfObject.meshes[0].primitives[0].Attributes.TryGetValue("_CUSTOM_ATTR", out var customAttrIdx);

            GltfAccessor accessor = gltfObject.GetAccessor(customAttrIdx);
            var          intArray = accessor.GetIntArray(false);

            foreach (var item in intArray)
            {
                Assert.AreEqual(10, item);
            }
        }
Exemple #15
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        private static GltfInterleavedOperation CreateCopyOp(List <GltfInterleavedOperation> destination, GltfAccessor selected, GltfBufferView[] bufferViews)
        {
            if (!selected.BufferView.HasValue)
            {
                throw new InvalidOperationException("unable to locate bufferview");
            }

            var view = bufferViews[selected.BufferView.Value];

            var op = new GltfInterleavedOperation
            {
                BufferIndex = view.BufferIndex,
                Count       = selected.ElementCount,
                SrcOffset   = (ulong)(view.BufferOffset + selected.ViewOffset),
                TotalSize   = (uint)(selected.ElementCount * selected.NoOfComponents * selected.ElementByteSize),
            };

            op.ByteStride =
                (view.ByteStride.HasValue)
                ? (uint)view.ByteStride.Value
                : selected.NoOfComponents * selected.ElementByteSize;

            destination.Add(op);
            return(op);
        }
Exemple #16
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        private static async Task <Mesh> ConstructMeshPrimitiveAsync(GltfObject gltfObject, GltfMeshPrimitive meshPrimitive)
        {
            if (Application.isPlaying)
            {
                await BackgroundThread;
            }

            GltfAccessor positionAccessor   = null;
            GltfAccessor normalsAccessor    = null;
            GltfAccessor textCoord0Accessor = null;
            GltfAccessor textCoord1Accessor = null;
            GltfAccessor textCoord2Accessor = null;
            GltfAccessor textCoord3Accessor = null;
            GltfAccessor colorAccessor      = null;
            GltfAccessor indicesAccessor    = null;
            GltfAccessor tangentAccessor    = null;
            GltfAccessor weight0Accessor    = null;
            GltfAccessor joint0Accessor     = null;
            int          vertexCount        = 0;

            if (meshPrimitive.Attributes.POSITION >= 0)
            {
                positionAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.POSITION];
                positionAccessor.BufferView        = gltfObject.bufferViews[positionAccessor.bufferView];
                positionAccessor.BufferView.Buffer = gltfObject.buffers[positionAccessor.BufferView.buffer];
                vertexCount = positionAccessor.count;
            }

            if (meshPrimitive.Attributes.NORMAL >= 0)
            {
                normalsAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.NORMAL];
                normalsAccessor.BufferView        = gltfObject.bufferViews[normalsAccessor.bufferView];
                normalsAccessor.BufferView.Buffer = gltfObject.buffers[normalsAccessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_0 >= 0)
            {
                textCoord0Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_0];
                textCoord0Accessor.BufferView        = gltfObject.bufferViews[textCoord0Accessor.bufferView];
                textCoord0Accessor.BufferView.Buffer = gltfObject.buffers[textCoord0Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_1 >= 0)
            {
                textCoord1Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_1];
                textCoord1Accessor.BufferView        = gltfObject.bufferViews[textCoord1Accessor.bufferView];
                textCoord1Accessor.BufferView.Buffer = gltfObject.buffers[textCoord1Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_2 >= 0)
            {
                textCoord2Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_2];
                textCoord2Accessor.BufferView        = gltfObject.bufferViews[textCoord2Accessor.bufferView];
                textCoord2Accessor.BufferView.Buffer = gltfObject.buffers[textCoord2Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_3 >= 0)
            {
                textCoord3Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_3];
                textCoord3Accessor.BufferView        = gltfObject.bufferViews[textCoord3Accessor.bufferView];
                textCoord3Accessor.BufferView.Buffer = gltfObject.buffers[textCoord3Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.COLOR_0 >= 0)
            {
                colorAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.COLOR_0];
                colorAccessor.BufferView        = gltfObject.bufferViews[colorAccessor.bufferView];
                colorAccessor.BufferView.Buffer = gltfObject.buffers[colorAccessor.BufferView.buffer];
            }

            if (meshPrimitive.indices >= 0)
            {
                indicesAccessor                   = gltfObject.accessors[meshPrimitive.indices];
                indicesAccessor.BufferView        = gltfObject.bufferViews[indicesAccessor.bufferView];
                indicesAccessor.BufferView.Buffer = gltfObject.buffers[indicesAccessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TANGENT >= 0)
            {
                tangentAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.TANGENT];
                tangentAccessor.BufferView        = gltfObject.bufferViews[tangentAccessor.bufferView];
                tangentAccessor.BufferView.Buffer = gltfObject.buffers[tangentAccessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.WEIGHTS_0 >= 0)
            {
                weight0Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.WEIGHTS_0];
                weight0Accessor.BufferView        = gltfObject.bufferViews[weight0Accessor.bufferView];
                weight0Accessor.BufferView.Buffer = gltfObject.buffers[weight0Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.JOINTS_0 >= 0)
            {
                joint0Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.JOINTS_0];
                joint0Accessor.BufferView        = gltfObject.bufferViews[joint0Accessor.bufferView];
                joint0Accessor.BufferView.Buffer = gltfObject.buffers[joint0Accessor.BufferView.buffer];
            }

            if (Application.isPlaying)
            {
                await Update;
            }

            var mesh = new Mesh
            {
                indexFormat = vertexCount > 65535 ? IndexFormat.UInt32 : IndexFormat.UInt16,
            };

            if (positionAccessor != null)
            {
                mesh.vertices = await positionAccessor.GetVector3Array();
            }

            if (normalsAccessor != null)
            {
                mesh.normals = await normalsAccessor.GetVector3Array();
            }

            if (textCoord0Accessor != null)
            {
                mesh.uv = await textCoord0Accessor.GetVector2Array();
            }

            if (textCoord1Accessor != null)
            {
                mesh.uv2 = await textCoord1Accessor.GetVector2Array();
            }

            if (textCoord2Accessor != null)
            {
                mesh.uv3 = await textCoord2Accessor.GetVector2Array();
            }

            if (textCoord3Accessor != null)
            {
                mesh.uv4 = await textCoord3Accessor.GetVector2Array();
            }

            if (colorAccessor != null)
            {
                mesh.colors = await colorAccessor.GetColorArray();
            }

            if (indicesAccessor != null)
            {
                mesh.triangles = await indicesAccessor.GetIntArray();
            }

            if (tangentAccessor != null)
            {
                mesh.tangents = await tangentAccessor.GetVector4Array();
            }

            if (weight0Accessor != null && joint0Accessor != null)
            {
                mesh.boneWeights = CreateBoneWeightArray(await joint0Accessor.GetVector4Array(false), await weight0Accessor.GetVector4Array(false), vertexCount);
            }

            mesh.RecalculateBounds();
            meshPrimitive.SubMesh = mesh;
            return(mesh);
        }
        private static async Task <Mesh> ConstructMeshPrimitiveAsync(GltfObject gltfObject, GltfMeshPrimitive meshPrimitive)
        {
            if (gltfObject.UseBackgroundThread)
            {
                await BackgroundThread;
            }

            GltfAccessor positionAccessor   = null;
            GltfAccessor normalsAccessor    = null;
            GltfAccessor textCoord0Accessor = null;
            GltfAccessor textCoord1Accessor = null;
            GltfAccessor textCoord2Accessor = null;
            GltfAccessor textCoord3Accessor = null;
            GltfAccessor colorAccessor      = null;
            GltfAccessor indicesAccessor    = null;
            GltfAccessor tangentAccessor    = null;
            GltfAccessor weight0Accessor    = null;
            GltfAccessor joint0Accessor     = null;
            int          vertexCount        = 0;

            positionAccessor = gltfObject.GetAccessor(meshPrimitive.Attributes.POSITION);
            if (positionAccessor != null)
            {
                vertexCount = positionAccessor.count;
            }

            normalsAccessor = gltfObject.GetAccessor(meshPrimitive.Attributes.NORMAL);

            textCoord0Accessor = gltfObject.GetAccessor(meshPrimitive.Attributes.TEXCOORD_0);

            textCoord1Accessor = gltfObject.GetAccessor(meshPrimitive.Attributes.TEXCOORD_1);

            textCoord2Accessor = gltfObject.GetAccessor(meshPrimitive.Attributes.TEXCOORD_2);

            textCoord3Accessor = gltfObject.GetAccessor(meshPrimitive.Attributes.TEXCOORD_3);

            colorAccessor = gltfObject.GetAccessor(meshPrimitive.Attributes.COLOR_0);

            indicesAccessor = gltfObject.GetAccessor(meshPrimitive.indices);

            tangentAccessor = gltfObject.GetAccessor(meshPrimitive.Attributes.TANGENT);

            weight0Accessor = gltfObject.GetAccessor(meshPrimitive.Attributes.WEIGHTS_0);

            joint0Accessor = gltfObject.GetAccessor(meshPrimitive.Attributes.JOINTS_0);

            if (gltfObject.UseBackgroundThread)
            {
                await Update;
            }

            var mesh = new Mesh
            {
                indexFormat = vertexCount > UInt16.MaxValue ? IndexFormat.UInt32 : IndexFormat.UInt16,
            };

            if (positionAccessor != null)
            {
                mesh.vertices = positionAccessor.GetVector3Array();
            }

            if (normalsAccessor != null)
            {
                mesh.normals = normalsAccessor.GetVector3Array();
            }

            if (textCoord0Accessor != null)
            {
                mesh.uv = textCoord0Accessor.GetVector2Array();
            }

            if (textCoord1Accessor != null)
            {
                mesh.uv2 = textCoord1Accessor.GetVector2Array();
            }

            if (textCoord2Accessor != null)
            {
                mesh.uv3 = textCoord2Accessor.GetVector2Array();
            }

            if (textCoord3Accessor != null)
            {
                mesh.uv4 = textCoord3Accessor.GetVector2Array();
            }

            if (colorAccessor != null)
            {
                mesh.colors = colorAccessor.GetColorArray();
            }

            if (indicesAccessor != null)
            {
                mesh.triangles = indicesAccessor.GetIntArray();
            }

            if (tangentAccessor != null)
            {
                mesh.tangents = tangentAccessor.GetVector4Array();
            }

            if (weight0Accessor != null && joint0Accessor != null)
            {
                mesh.boneWeights = CreateBoneWeightArray(joint0Accessor.GetVector4Array(false), weight0Accessor.GetVector4Array(false), vertexCount);
            }

            mesh.RecalculateBounds();
            meshPrimitive.SubMesh = mesh;
            return(mesh);
        }
Exemple #18
0
        private static Mesh ConstructMeshPrimitive(GltfObject gltfObject, GltfMeshPrimitive meshPrimitive)
        {
            GltfAccessor positionAccessor   = null;
            GltfAccessor normalsAccessor    = null;
            GltfAccessor textCoord0Accessor = null;
            GltfAccessor textCoord1Accessor = null;
            GltfAccessor textCoord2Accessor = null;
            GltfAccessor textCoord3Accessor = null;
            GltfAccessor colorAccessor      = null;
            GltfAccessor indicesAccessor    = null;
            GltfAccessor tangentAccessor    = null;
            GltfAccessor weight0Accessor    = null;
            GltfAccessor joint0Accessor     = null;
            int          vertexCount        = 0;

            if (meshPrimitive.Attributes.POSITION >= 0)
            {
                positionAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.POSITION];
                positionAccessor.BufferView        = gltfObject.bufferViews[positionAccessor.bufferView];
                positionAccessor.BufferView.Buffer = gltfObject.buffers[positionAccessor.BufferView.buffer];
                vertexCount = positionAccessor.count;
            }

            if (meshPrimitive.Attributes.NORMAL >= 0)
            {
                normalsAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.NORMAL];
                normalsAccessor.BufferView        = gltfObject.bufferViews[normalsAccessor.bufferView];
                normalsAccessor.BufferView.Buffer = gltfObject.buffers[normalsAccessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_0 >= 0)
            {
                textCoord0Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_0];
                textCoord0Accessor.BufferView        = gltfObject.bufferViews[textCoord0Accessor.bufferView];
                textCoord0Accessor.BufferView.Buffer = gltfObject.buffers[textCoord0Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_1 >= 0)
            {
                textCoord1Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_1];
                textCoord1Accessor.BufferView        = gltfObject.bufferViews[textCoord1Accessor.bufferView];
                textCoord1Accessor.BufferView.Buffer = gltfObject.buffers[textCoord1Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_2 >= 0)
            {
                textCoord2Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_2];
                textCoord2Accessor.BufferView        = gltfObject.bufferViews[textCoord2Accessor.bufferView];
                textCoord2Accessor.BufferView.Buffer = gltfObject.buffers[textCoord2Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TEXCOORD_3 >= 0)
            {
                textCoord3Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.TEXCOORD_3];
                textCoord3Accessor.BufferView        = gltfObject.bufferViews[textCoord3Accessor.bufferView];
                textCoord3Accessor.BufferView.Buffer = gltfObject.buffers[textCoord3Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.COLOR_0 >= 0)
            {
                colorAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.COLOR_0];
                colorAccessor.BufferView        = gltfObject.bufferViews[colorAccessor.bufferView];
                colorAccessor.BufferView.Buffer = gltfObject.buffers[colorAccessor.BufferView.buffer];
            }

            if (meshPrimitive.indices >= 0)
            {
                indicesAccessor                   = gltfObject.accessors[meshPrimitive.indices];
                indicesAccessor.BufferView        = gltfObject.bufferViews[indicesAccessor.bufferView];
                indicesAccessor.BufferView.Buffer = gltfObject.buffers[indicesAccessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.TANGENT >= 0)
            {
                tangentAccessor                   = gltfObject.accessors[meshPrimitive.Attributes.TANGENT];
                tangentAccessor.BufferView        = gltfObject.bufferViews[tangentAccessor.bufferView];
                tangentAccessor.BufferView.Buffer = gltfObject.buffers[tangentAccessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.WEIGHTS_0 >= 0)
            {
                weight0Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.WEIGHTS_0];
                weight0Accessor.BufferView        = gltfObject.bufferViews[weight0Accessor.bufferView];
                weight0Accessor.BufferView.Buffer = gltfObject.buffers[weight0Accessor.BufferView.buffer];
            }

            if (meshPrimitive.Attributes.JOINTS_0 >= 0)
            {
                joint0Accessor                   = gltfObject.accessors[meshPrimitive.Attributes.JOINTS_0];
                joint0Accessor.BufferView        = gltfObject.bufferViews[joint0Accessor.bufferView];
                joint0Accessor.BufferView.Buffer = gltfObject.buffers[joint0Accessor.BufferView.buffer];
            }

            var mesh = new Mesh
            {
                indexFormat = vertexCount > 65535 ? IndexFormat.UInt32 : IndexFormat.UInt16,
                vertices    = positionAccessor?.GetVector3Array(),
                normals     = normalsAccessor?.GetVector3Array(),
                uv          = textCoord0Accessor?.GetVector2Array(),
                uv2         = textCoord1Accessor?.GetVector2Array(),
                uv3         = textCoord2Accessor?.GetVector2Array(),
                uv4         = textCoord3Accessor?.GetVector2Array(),
                colors      = colorAccessor?.GetColorArray(),
                triangles   = indicesAccessor?.GetIntArray(),
                tangents    = tangentAccessor?.GetVector4Array()
            };

            if (weight0Accessor != null && joint0Accessor != null)
            {
                mesh.boneWeights = CreateBoneWeightArray(joint0Accessor.GetVector4Array(false), weight0Accessor.GetVector4Array(false), vertexCount);
            }

            mesh.RecalculateBounds();

            return(mesh);
        }