public static void SetGameState() { var input = new EntitiesRequest(); var channel = GrpcChannel.ForAddress($"http://{_IP}:5000"); var client = new GlowkiServiceClient(channel); client.SetState(new State() { State_ = 1 }); }
static async Task <IEnumerable <GlowkiServer.Entity> > AsyncLoadEntities() { var input = new EntitiesRequest(); var channel = GrpcChannel.ForAddress($"http://{_IP}:5000"); var client = new GlowkiServiceClient(channel); var t = client.GetEntities(input); List <GlowkiServer.Entity> l = new List <GlowkiServer.Entity>(); await foreach (var e in t.ResponseStream.ReadAllAsync()) { l.Add(e); } return(l); }