private void DeleteButton_Click(object sender, RoutedEventArgs e) { Button editButton = (Button)sender; GlossaryEntry entry = (GlossaryEntry)editButton.DataContext; ViewModel.DeleteEntry(entry); }
public void CreateNewEntry() { GlossaryEntry entry = new GlossaryEntry(); ctx.GlossaryEntries.Add(entry); CurrentEntry = entry; }
private void EditButton_Click(object sender, RoutedEventArgs e) { Button editButton = (Button)sender; GlossaryEntry entry = (GlossaryEntry)editButton.DataContext; ViewModel.EditEntry(entry); SwivelToBackStoryboard.Begin(); }
public void DeleteGlossaryEntry(GlossaryEntry glossaryEntry) { if ((glossaryEntry.EntityState == EntityState.Detached)) { this.ObjectContext.GlossaryEntries.Attach(glossaryEntry); } this.ObjectContext.GlossaryEntries.DeleteObject(glossaryEntry); }
/// <summary> /// Demonstrates how to store <see cref="Glossary"/> data in a <see cref="Unit"/> element. /// </summary> public static void StoreGlossary() { GlossaryEntry entry; MarkedSpan span; Segment segment; Translation translation; Unit unit; // Create a unit to hold the glossary. unit = new Unit("id"); unit.Glossary = new Glossary(); entry = new GlossaryEntry(); entry.Reference = "#m1"; unit.Glossary.Entries.Add(entry); // Create a term that looks like: <gls:term source="publicTermbase">TAB key</gls:term> entry.Term.Source = "publicTermbase"; entry.Term.Text = "TAB key"; // Create a translation that looks like: <gls:translation id="1" source="myTermbase">Tabstopptaste</gls:translation> translation = new Translation("1"); translation.Source = "myTermbase"; translation.Text = "Tabstopptaste"; entry.Translations.Add(translation); // Create a translation that looks like: <gls:translation ref="#m2" source="myTermbase">TAB-TASTE</gls:translation> translation = new Translation(); translation.Reference = "#m1"; translation.Source = "myTermbase"; translation.Text = "TAB-TASTE"; entry.Translations.Add(translation); // Create a definition that looks like: // <gls:definition source="publicTermbase">A keyboard key that is traditionally used to insert tab" // characters into a document.</gls:definition> entry.Definition = new Definition(); entry.Definition.Source = "publicTermbase"; entry.Definition.Text = "A keyboard key that is traditionally used to insert tab characters into a document."; // Create a segment to which the glossary refers. segment = new Segment(); segment.Source = new Source(); segment.Source.Text.Add(new PlainText("Press the ")); span = new MarkedSpan("m1"); span.Type = "term"; span.Text.Add(new PlainText("TAB key")); segment.Source.Text.Add(span); segment.Target = new Target(); segment.Target.Text.Add(new PlainText("Drücken Sie die ")); span = new MarkedSpan("m1"); span.Type = "term"; span.Text.Add(new PlainText("TAB-TASTE")); segment.Target.Text.Add(span); unit.Resources.Add(segment); }
public void InsertGlossaryEntry(GlossaryEntry glossaryEntry) { if ((glossaryEntry.EntityState != EntityState.Detached)) { this.ObjectContext.ObjectStateManager.ChangeObjectState(glossaryEntry, EntityState.Added); } else { this.ObjectContext.GlossaryEntries.AddObject(glossaryEntry); } }
public void GlossaryDefaultValue_GlossaryEntry() { GlossaryEntry entry; entry = new GlossaryEntry(); Assert.IsNull(entry.Definition, "Definition is incorrect."); Assert.IsNull(entry.Id, "Id is incorrect."); Assert.IsNull(entry.Reference, "Reference is incorrect."); Assert.IsNotNull(entry.Term, "Term is incorrect."); Assert.AreEqual(0, entry.Translations.Count, "Translations count is incorrect."); entry = new GlossaryEntry("id"); Assert.IsNull(entry.Definition, "Definition is incorrect."); Assert.AreEqual("id", entry.Id, "Id is incorrect."); Assert.IsNull(entry.Reference, "Reference is incorrect."); Assert.IsNotNull(entry.Term, "Term is incorrect."); Assert.AreEqual(0, entry.Translations.Count, "Translations count is incorrect."); }
public void TestInitialize() { this.element = new GlossaryEntry(); this.provider = this.element; }
public void EditEntry(GlossaryEntry entry) { CurrentEntry = entry; }
public void DeleteEntry(GlossaryEntry entry) { ctx.GlossaryEntries.Remove(entry); ctx.SubmitChanges(DeleteCallback, null); }
public void UpdateGlossaryEntry(GlossaryEntry currentGlossaryEntry) { this.ObjectContext.GlossaryEntries.AttachAsModified(currentGlossaryEntry, this.ChangeSet.GetOriginal(currentGlossaryEntry)); }
public void RoundtripExample4() { var u1 = new Unit("u1"); var te1 = new TextElement("Press the "); var te2 = new SmElement("m1"); var te3 = new TextElement("TAB key"); var te4 = new EmElement(); var te5 = new TextElement("."); var te6 = new TextElement("Drücken Sie die "); var te7 = new SmElement("m2"); var te8 = new TextElement("TAB-TASTE"); var te9 = new EcElement(); var te10 = new TextElement("."); var s1 = new Segment(); s1.Source.Add(te1); s1.Source.Add(te2); s1.Source.Add(te3); s1.Source.Add(te4); s1.Source.Add(te5); s1.Target.Add(te6); s1.Target.Add(te7); s1.Target.Add(te8); s1.Target.Add(te9); s1.Target.Add(te10); var unit1 = new Unit("u1"); unit1.Subunits.Add(s1); var gloss = new GlossaryEntry(); var def = new Definition(); def.Source = "publicTermbase"; def.Text = "A keyboard key that is traditionally used to insert tab characters into a document."; gloss.Definition = def; var t1 = new Translation("1", "myTermbase", "Tabstopptaste"); var t2 = new Translation("2", "myTermbase", "TAB-TASTE"); gloss.Translations.Add(t1); gloss.Translations.Add(t2); unit1.Glossary.Add(gloss); var model = new JliffDocument("en", "de"); model.Files.Add(new Localization.Jliff.Graph.File("f1")); model.Files[0].Subfiles = new List <ISubfile> { unit1 }; var dllPath = Assembly.GetAssembly(typeof(ModelTests)).Location; var dllName = Assembly.GetAssembly(typeof(ModelTests)).GetName().Name; var outputPath = dllPath.Replace(dllName + ".dll", ""); Converter.Serialize(Path.Combine(outputPath, "example4.json"), model); Converter.Deserialize(new FileInfo(Path.Combine(outputPath, "example4.json"))); JsonSchema schema = JsonSchema.Parse(schemaDef); var obGraph = JObject.FromObject(model); Assert.IsTrue(obGraph.IsValid(schema)); }