/// <summary> /// Assert that the test client is logged in, has a PlayerCharacter and is a registered observer /// </summary> /// <param name="testClient"></param> /// <param name="client"></param> /// <returns></returns> public bool ValidClientState(TestClient testClient, out Client client) { if (testClient.net == null || !testClient.IsConnectedAndLoggedIn()) { client = null; return(false); } // If do not have a PlayerCharacter, are dead etc, expect to fail Globals_Server.Clients.TryGetValue(testClient.playerID, out client); if (client == null) { Assert.AreEqual(testClient.net.GetConnectionStatusString(), "Disconnected"); return(false); } if (client.myPlayerCharacter == null || !client.myPlayerCharacter.isAlive) { Task <string> ReplyTask = testClient.GetServerMessage(); ReplyTask.Wait(); string reply = ReplyTask.Result; Assert.AreEqual(reply, "You have no valid PlayerCharacter!"); return(false); } if (!Globals_Game.IsObserver(client)) { return(false); } return(true); }
public void LogInTwiceAsDifferentUsers() { // Tell the client it isn't logged in client.net.loggedIn = false; // Try to log in as anothr user client.LogInAndConnect(OtherUser, OtherPass, new byte[] { 1, 2, 3, 4, 5, 6, 7 }); while (!client.IsConnectedAndLoggedIn()) { Thread.Sleep(0); } Assert.IsFalse(Globals_Game.IsObserver(OtherUser)); }
/// <summary>Test stub for LogIn(String, String, Byte[])</summary> public void LogInTest( TestClient client, string user, string pass, byte[] key ) { client.LogInAndConnect(user, pass, key); // If username not recognised, expect to be disconnected if (string.IsNullOrEmpty(user) || !Utility_Methods.CheckStringValid("combined", user) || !LogInManager.users.ContainsKey(user)) { Assert.AreEqual("Disconnected", client.net.GetConnectionStatusString()); return; } // If password is incorrect, expect an error Tuple <byte[], byte[]> hashNsalt = LogInManager.users[user]; byte[] hash; if (pass == null) { hash = null; } else { hash = LogInManager.ComputeHash(System.Text.Encoding.UTF8.GetBytes(pass), hashNsalt.Item2); } if (hash == null || !hashNsalt.Item1.SequenceEqual(hash) || key == null || key.Length < 5) { Assert.AreEqual("Disconnected", client.net.GetConnectionStatusString()); Assert.IsFalse(Server.ContainsConnection(user)); } else { // If the login was successful, expecting a ProtoLogin followed by a ProtoClient back Task <ProtoMessage> getReply = client.GetReply(); getReply.Wait(); ProtoMessage reply = getReply.Result; Assert.AreEqual(reply.GetType(), typeof(ProtoLogIn)); while (!client.IsConnectedAndLoggedIn()) { Thread.Sleep(0); } // If login was successful, the client should be in the list of registered observers Assert.IsTrue(Globals_Game.IsObserver(Globals_Server.Clients[user])); Assert.IsTrue(Server.ContainsConnection(user)); } }
public void Listen() { while (server.Status == NetPeerStatus.Running && !ctSource.Token.IsCancellationRequested) { NetIncomingMessage im; WaitHandle.WaitAny(new WaitHandle[] { server.MessageReceivedEvent, ctSource.Token.WaitHandle }); while ((im = server.ReadMessage()) != null && !ctSource.Token.IsCancellationRequested) { switch (im.MessageType) { case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.ErrorMessage: case NetIncomingMessageType.WarningMessage: Globals_Server.logError("Recieved warning message: " + im.ReadString()); break; case NetIncomingMessageType.VerboseDebugMessage: case NetIncomingMessageType.Data: { #if DEBUG Console.WriteLine("SERVER: recieved data message"); #endif if (!clientConnections.ContainsKey(im.SenderConnection)) { //error im.SenderConnection.Disconnect("Not recognised"); return; } Client c = clientConnections[im.SenderConnection]; if (c.alg != null) { im.Decrypt(c.alg); } ProtoMessage m = null; //global::ProtoMessage.ProtoMessage y = null; using (MemoryStream ms = new MemoryStream(im.Data)) { try { //y = Serializer.DeserializeWithLengthPrefix<global::ProtoMessage.ProtoMessage>(ms, //PrefixStyle.Fixed32); m = Serializer.DeserializeWithLengthPrefix <ProtoMessage>(ms, PrefixStyle.Fixed32); } catch (Exception e) { NetOutgoingMessage errorMessage = server.CreateMessage( "Failed to deserialise message. The message may be incorrect, or the decryption may have failed."); if (c.alg != null) { errorMessage.Encrypt(c.alg); } server.SendMessage(errorMessage, im.SenderConnection, NetDeliveryMethod.ReliableOrdered); Globals_Server.logError("Failed to deserialize message for client: " + c.username); } } if (m == null /*&& y == null*/) { string error = "Recieved null message from " + im.SenderEndPoint.ToString(); if (clientConnections.ContainsKey(im.SenderConnection)) { error += ", recognised client " + clientConnections[im.SenderConnection]; } else { error += ", unrecognised client (possible ping)"; } error += ". Data: " + im.ReadString(); Globals_Server.logError(error); break; } if (m.ActionType == Actions.LogIn) { ProtoLogIn login = m as ProtoLogIn; if (login == null) { im.SenderConnection.Disconnect("Not login"); return; } lock (ServerLock) { if (LogInManager.VerifyUser(c.username, login.userSalt)) { if (LogInManager.ProcessLogIn(login, c)) { string log = c.username + " logs in from " + im.SenderEndPoint.ToString(); Globals_Server.logEvent(log); } } else { ProtoMessage reply = new ProtoMessage { ActionType = Actions.LogIn, ResponseType = DisplayMessages.LogInFail }; im.SenderConnection.Disconnect("Authentication Fail"); } } } // temp for testing, should validate connection first else if (clientConnections.ContainsKey(im.SenderConnection)) { if (Globals_Game.IsObserver(c)) { ProcessMessage(m, im.SenderConnection); ProtoClient clientDetails = new ProtoClient(c); clientDetails.ActionType = Actions.Update; SendViaProto(clientDetails, im.SenderConnection, c.alg); } else { im.SenderConnection.Disconnect("Not logged in- Disconnecting"); } } /*//IF Y ACTION * if (y.ActionType == global::ProtoMessage.Actions.LogIn) * { * global::ProtoMessage.Client forCheck = new global::ProtoMessage.Client(c.username, c.myPlayerCharacter.playerID); * global::ProtoMessage.ProtoLogIn login = y as global::ProtoMessage.ProtoLogIn; * if (login == null) * { * im.SenderConnection.Disconnect("Not login"); * return; * } * lock (ServerLock) * { * if (LogInManager.VerifyUser(c.username, login.userSalt)) * { * if (LogInManager.ProcessLogIn(login, forCheck, true)) * { * string log = c.username + " logs in from " + im.SenderEndPoint.ToString(); * Globals_Server.logEvent(log); * } * } * else * { * ProtoMessage reply = new ProtoMessage * { * ActionType = Actions.LogIn, * ResponseType = DisplayMessages.LogInFail * }; * im.SenderConnection.Disconnect("Authentication Fail"); * } * } * } * // temp for testing, should validate connection first * else if (clientConnections.ContainsKey(im.SenderConnection)) * { * if (Globals_Game.IsObserver(c)) * { * ProcessMessage(y, im.SenderConnection); * ProtoClient clientDetails = new ProtoClient(c); * clientDetails.ActionType = Actions.Update; * SendViaProto(clientDetails, im.SenderConnection, c.alg); * } * else * { * im.SenderConnection.Disconnect("Not logged in- Disconnecting"); * } * }*/ } break; case NetIncomingMessageType.StatusChanged: byte stat = im.ReadByte(); NetConnectionStatus status = NetConnectionStatus.None; if (Enum.IsDefined(typeof(NetConnectionStatus), Convert.ToInt32(stat))) { status = (NetConnectionStatus)stat; } else { Globals_Server.logError("Failure to parse byte " + stat + " to NetConnectionStatus for endpoint " + im.ReadIPEndPoint()); } if (status == NetConnectionStatus.Disconnected) { if (clientConnections.ContainsKey(im.SenderConnection)) { Disconnect(im.SenderConnection); } } break; case NetIncomingMessageType.ConnectionApproval: { string senderID = im.ReadString(); string text = im.ReadString(); Client client; Globals_Server.Clients.TryGetValue(senderID, out client); if (client != null) { ProtoLogIn logIn; if (!LogInManager.AcceptConnection(client, text, out logIn)) { im.SenderConnection.Deny(); } else { NetOutgoingMessage msg = server.CreateMessage(); MemoryStream ms = new MemoryStream(); // Include X509 certificate as bytes for client to validate Serializer.SerializeWithLengthPrefix <ProtoLogIn>(ms, logIn, PrefixStyle.Fixed32); msg.Write(ms.GetBuffer()); clientConnections.Add(im.SenderConnection, client); client.conn = im.SenderConnection; im.SenderConnection.Approve(msg); server.FlushSendQueue(); Globals_Server.logEvent("Accepted connection from " + client.username); } } else { im.SenderConnection.Deny("unrecognised"); } } break; case NetIncomingMessageType.ConnectionLatencyUpdated: break; default: Globals_Server.logError("Received unrecognised incoming message type: " + im.MessageType); break; } server.Recycle(im); } } #if DEBUG Globals_Server.logEvent("Server listening thread exits"); #endif }
public void Listen() { while (server.Status == NetPeerStatus.Running && !ctSource.Token.IsCancellationRequested) { NetIncomingMessage im; WaitHandle.WaitAny(new WaitHandle[] { server.MessageReceivedEvent, ctSource.Token.WaitHandle }); while ((im = server.ReadMessage()) != null && !ctSource.Token.IsCancellationRequested) { if (im.SenderConnection != null) { Globals_Server.logEvent("Recieved: " + im.MessageType.ToString() + " | " + im.SenderConnection.RemoteEndPoint.ToString()); } else { Globals_Server.logEvent("Recieved: " + im.MessageType.ToString() + " | NULL"); } switch (im.MessageType) { case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.ErrorMessage: case NetIncomingMessageType.WarningMessage: Globals_Server.logError("Recieved warning message: " + im.ReadString()); break; case NetIncomingMessageType.VerboseDebugMessage: case NetIncomingMessageType.Data: { #if DEBUG //Console.WriteLine("SERVER: recieved data message"); #endif if (!clientConnections.ContainsKey(im.SenderConnection)) { //error im.SenderConnection.Disconnect("Not recognised"); return; } Client c = clientConnections[im.SenderConnection]; if (c.alg != null) { im.Decrypt(c.alg); } ProtoMessage m = null; using (MemoryStream ms = new MemoryStream(im.Data)) { try { m = Serializer.DeserializeWithLengthPrefix <ProtoMessage>(ms, PrefixStyle.Fixed32); } catch (Exception e) { NetOutgoingMessage errorMessage = server.CreateMessage( "Failed to deserialise message. The message may be incorrect, or the decryption may have failed."); if (c.alg != null) { errorMessage.Encrypt(c.alg); } server.SendMessage(errorMessage, im.SenderConnection, NetDeliveryMethod.ReliableOrdered); Globals_Server.logError("Failed to deserialize message for client: " + c.username); } } if (m == null) { string error = "Recieved null message from " + im.SenderEndPoint.ToString(); if (clientConnections.ContainsKey(im.SenderConnection)) { error += ", recognised client " + clientConnections[im.SenderConnection]; } else { error += ", unrecognised client (possible ping)"; } error += ". Data: " + im.ReadString(); Globals_Server.logError(error); break; } if (m.ActionType == Actions.LogIn) { ProtoLogIn login = m as ProtoLogIn; if (login == null) { im.SenderConnection.Disconnect("Received blank login message."); return; } lock (ServerLock) { if (LogInManager.VerifyUser(c.username, login.userSalt)) { if (LogInManager.ProcessLogIn(login, c)) { string log = c.username + " logs in from " + im.SenderEndPoint.ToString(); Globals_Server.logEvent(log); } } else { ProtoMessage reply = new ProtoMessage { ActionType = Actions.LogIn, ResponseType = DisplayMessages.LogInFail }; Server.SendViaProto(reply, c.conn, c.alg); //reply = new ProtoMessage { // ActionType = Actions.Update, // ResponseType = DisplayMessages.Error //}; //Server.SendViaProto(reply, c.conn, c.alg); im.SenderConnection.Disconnect("Authentication Fail"); Globals_Server.logEvent("Wrong Password, disconnecting user."); } } } // temp for testing, should validate connection first else if (clientConnections.ContainsKey(im.SenderConnection)) { if (Globals_Game.IsObserver(c)) { ProcessMessage(m, im.SenderConnection); ProtoClient clientDetails = new ProtoClient(c); clientDetails.ActionType = Actions.Update; clientDetails.ResponseType = DisplayMessages.Success; SendViaProto(clientDetails, im.SenderConnection, c.alg); } else { im.SenderConnection.Disconnect("Not logged in- Disconnecting"); } } } break; case NetIncomingMessageType.StatusChanged: byte stat = im.ReadByte(); NetConnectionStatus status = NetConnectionStatus.None; if (Enum.IsDefined(typeof(NetConnectionStatus), Convert.ToInt32(stat))) { status = (NetConnectionStatus)stat; } else { Globals_Server.logError("Failure to parse byte " + stat + " to NetConnectionStatus for endpoint " + im.ReadIPEndPoint()); } Globals_Server.logEvent("\tStatus is now: " + status); if (status == NetConnectionStatus.Disconnected) { string reason = im.ReadString(); if (reason == null) { reason = "Unknown"; } Globals_Server.logEvent(im.SenderConnection.RemoteEndPoint.ToString() + " has disconnected. Reason: " + reason); if (clientConnections.ContainsKey(im.SenderConnection)) { Disconnect(im.SenderConnection); } } break; case NetIncomingMessageType.ConnectionApproval: { string senderID = im.ReadString(); string text = im.ReadString(); Client client; Globals_Server.Clients.TryGetValue(senderID, out client); if (client != null) { ProtoLogIn logIn; //ProtoMessage logIn; if (!LogInManager.AcceptConnection(client, text, out logIn)) { im.SenderConnection.Deny("User not recognised."); } else { ProtoMessage temp = logIn; NetOutgoingMessage msg = server.CreateMessage(); MemoryStream ms = new MemoryStream(); // Include X509 certificate as bytes for client to validate //Serializer.SerializeWithLengthPrefix<ProtoLogIn>(ms, logIn, PrefixStyle.Fixed32); Serializer.SerializeWithLengthPrefix <ProtoMessage>(ms, temp, PrefixStyle.Fixed32); msg.Write(ms.GetBuffer()); clientConnections.Add(im.SenderConnection, client); client.conn = im.SenderConnection; im.SenderConnection.Approve(msg); //server.FlushSendQueue(); Globals_Server.logEvent("Accepted connection from " + client.username + " | " + senderID + " | " + text); } } else { im.SenderConnection.Deny("Username unrecognised."); } server.FlushSendQueue(); } break; case NetIncomingMessageType.ConnectionLatencyUpdated: Globals_Server.logEvent("LATENCY: Still getting these."); break; default: Globals_Server.logError("Received unrecognised incoming message type: " + im.MessageType); break; } server.Recycle(im); } } Globals_Server.logEvent("Server listening thread exits."); }