GameObject GetSpotNearToGo(GameObject go) { foreach (Transform tSpot in goSpots.transform) { if (g.IsNear(go, tSpot.gameObject, distNear) == true) { return(tSpot.gameObject); } } return(null); }
void UpdateAvailableNearBoltNut() { goNutCurrent = null; goBoltCurrent = null; List <GameObject> listPieces = g.assetMgr.GetListPieces(); foreach (GameObject go in listPieces) { if (g.assetMgr.ContainsChildByName(go, "Bolt") == true) { foreach (GameObject goCheck in listPieces) { if (go != goCheck) { if (g.assetMgr.ContainsChildByName(goCheck, "Nut") == true) { if (g.IsNear(go, goCheck, nearDist) == true) { goBoltCurrent = go; goNutCurrent = goCheck; // Debug.Log("screw\n"); return; } } } } } } }
void UpdatePong() { bool yn = false; goAvoid = null; List <GameObject> gos = g.assetMgr.GetListPieces(); foreach (GameObject go in gos) { if (g.assetMgr.IsPiece(go) == true) { if (go != goPuck) { bool ynNear = false; if (IsBorder(go) == true) { if (IsPuckNearBorder(go) == true) { ynNear = true; } } else { if (g.IsNear(go, goPuck, nearDist * 1.5f) == true) { ynNear = true; } } if (ynNear == true) { goAvoid = go; yn = true; break; } } } } if (yn == true) { g.ColorGo(goAvoid, (Color.green + Color.clear) / 2); if (IsBorder(goAvoid) == true) { AvoidBorder(); } else { Avoid(); } Invoke("ResetColors", .125f); } }
GameObject FindNearTower(GameObject goCheck) { foreach (GameObject go in towers) { if (go != goCheck) { if (g.IsNear(go, goCheck, distNear) == true) { return(go); } } } return(null); }
void UpdateCamPlay() { ynNear = false; for (int n = 0; n < audioSources.Length; n++) { ynNear = g.IsNear(g.camMain.gameObject, goSources[n], distNear); if (ynNear == true && ynNearLast == false) { Play(audioSources[n], goSources[n]); g.autoMgr.ResetTimeLastTouch(); SendNoiseRemote(); } } ynNearLast = ynNear; }