Exemple #1
0
        public Weapon(Globals.weaponTypes weaponType)
        {
            switch (weaponType)
            {
            case Globals.weaponTypes.hand:

                Weapon none = new Weapon();
                this.copyWeapon(none);
                break;

            case Globals.weaponTypes.Spirit:

                Weapon Spirit = new Weapon("Spirit", 5, -1, false, -1, -1, -1, true, false, false, false, false);
                this.copyWeapon(Spirit);
                break;

            case Globals.weaponTypes.homeforgedBlade:

                Weapon homeforgedBlade = new Weapon("Homeforged Blade", 4, 30, false, 30, -1, 300, true, false, true, false, true);
                this.copyWeapon(homeforgedBlade);
                break;

            case Globals.weaponTypes.kunais:

                Weapon kunais = new Weapon("Kunais", 4, 15, true, 10, 450, 225, true, false, true, false, true);
                this.copyWeapon(kunais);
                break;

            case Globals.weaponTypes.homeforgedPistol:

                Weapon homeforgedPistol = new Weapon("Homeforged Pistol", 1, 30, true, 30, 400, 200, false, true, true, false, true);
                this.copyWeapon(homeforgedPistol);
                break;

            case Globals.weaponTypes.nightStick:

                Weapon nightStick = new Weapon("Night Stick", 3, 30, false, 30, 500, 250, true, true, true, true, true);
                this.copyWeapon(nightStick);
                break;

            case Globals.weaponTypes.crossbow:

                Weapon crossbow = new Weapon("Crossbow", 2, 35, true, 35, 500, 250, false, false, false, true, true);
                this.copyWeapon(crossbow);
                break;

            case Globals.weaponTypes.barrinNightStick:

                Weapon barrinNightStick = new Weapon("Night Stick", 3, 30, false, 30, 500, 250, false, false, false, false, false);
                this.copyWeapon(barrinNightStick);
                break;

            case Globals.weaponTypes.ajaxPistol:

                Weapon ajaxPistol = new Weapon("Homeforged Pistol", 1, 30, true, 30, 400, 200, false, false, false, false, false);
                this.copyWeapon(ajaxPistol);
                break;
            }
        }
 public BattleEnemy(String name, int maxHP, int str, int def, int spd, Globals.weaponTypes weapon1, Globals.weaponTypes weapon2, string spriteFileName)
 {
     this.name           = name;
     this.HP             = maxHP;
     this.maxHP          = maxHP;
     this.str            = str;
     this.def            = def;
     this.spd            = spd;
     this.weapon1        = new Weapon(weapon1);
     this.weapon2        = new Weapon(weapon2);
     this.spriteFileName = spriteFileName;
     Bleeding            = false;
     Stun             = false;
     turnsLeftStunned = 0;
     statUp           = 0;
     turnsLeftStatUp  = 0;
     statUpType       = "0";
 }
Exemple #3
0
 public BattleCharacter(String name, int maxHP, int maxFP, int str, int def, int spd, characterClasses characterClass, specialMoves specialMove, Globals.weaponTypes weapon1, Globals.weaponTypes weapon2, Globals.armorTypes armor, string spriteFileName)
 {
     this.name           = name;
     this.HP             = maxHP;
     this.maxHP          = maxHP;
     this.FP             = maxFP;
     this.maxFP          = maxFP;
     this.str            = str;
     this.def            = def;
     this.spd            = spd;
     this.characterClass = characterClass;
     this.specialMove    = specialMove;
     this.weapon1        = new Weapon(weapon1);
     this.weapon2        = new Weapon(weapon2);
     this.armor          = new Armor(armor);
     this.spriteFileName = spriteFileName;
     exp              = 0;
     lvl              = 1;
     Bleeding         = false;
     Stun             = false;
     turnsLeftStunned = -1;
     statUp           = 0;
     turnsLeftStatUp  = 0;
     statUpType       = "0";
 }