public void Unpause_Game() { // Set normal timescale Time.timeScale = 1f; // Unset global pause Global_Variable.Update_Game_State(Game_State.Player_Control); Pause_UI.SetActive(false); }
public void Return_To_Main_Menu() { // Unset global pause Global_Variable.Update_Game_State(Game_State.Player_Control); // Set normal timescale Time.timeScale = 1f; // Load main menu scene Transition_Manager.Load_A_Level(0); }
public void Pause_Game() { Debug.Log("Pause UI Pause"); if (Global_Variable.Current_State == Game_State.Player_Control) { // Set paused timescale Time.timeScale = 0f; // Set global pause Global_Variable.Update_Game_State(Game_State.Pause); Pause_UI.SetActive(true); } }