private void RecreateDocument()
 {
     if (_document != null)
     {
         _document.Dispose();
     }
     _editor   = new GlobalVariablesEditor(_agsEditor.CurrentGame);
     _document = new ContentDocument(_editor, "Global Variables", this);
 }
 private void RecreateDocument()
 {
     if (_document != null)
     {
         _document.Dispose();
     }
     _editor = new GlobalVariablesEditor(_agsEditor.CurrentGame);
     _document = new ContentDocument(_editor, "Global Variables", this);
 }