public void draw(SpriteBatch spriteBatach, Texture2D EquipSheet, SpriteFont font) { List <string> Values = new List <string>(); double theValue = 0; Vector2 StartPosition = new Vector2((float)(GlobalVariables.gfx.PreferredBackBufferWidth * .64), (float)(GlobalVariables.gfx.PreferredBackBufferHeight * .275)); //Base Damage if (RightWeapon != null) { if (RightWeapon.RangedMelee == 0) { theValue = GlobalVariables.GetCharacterPhysicalDamage(0); } else if (RightWeapon.RangedMelee == 1) { theValue = GlobalVariables.GetCharacterPhysicalDamage(1); } } else if (LeftWeapon != null) { if (RightWeapon.RangedMelee == 0) { theValue = GlobalVariables.GetCharacterPhysicalDamage(0); } else if (RightWeapon.RangedMelee == 1) { theValue = GlobalVariables.GetCharacterPhysicalDamage(1); } } else { theValue = GlobalVariables.GetCharacterPhysicalDamage(0); } theValue = Math.Round(theValue, 2); if (Offense) { Values.Add("Physical Damage : " + theValue.ToString()); Values.Add("Attacks per Second : " + GlobalVariables._CharacterAttackSpeed.ToString()); Values.Add("Chance To Hit : " + GlobalVariables._CharacterChanceToHit.ToString() + "%"); Values.Add("Melee Range : " + GlobalVariables._CharacterMeleeRange.ToString() + "%"); Values.Add("Critical Chance : " + GlobalVariables._CharacterCritChance.ToString() + "%"); Values.Add("Critical Damage Modifier : " + GlobalVariables._CharacterCritDamageModifier.ToString() + "%"); Values.Add("Armour Penetration : " + GlobalVariables._CharacterArmourPenetration.ToString() + "%"); Values.Add("Magic Penetration : " + GlobalVariables._CharacterMagicPenetration.ToString() + "%"); Values.Add("Increase Damage Vs Boss : " + GlobalVariables._CharacterVsBossDamage.ToString() + "%"); Values.Add("Increase Damage Vs Elite : " + GlobalVariables._CharacterVsEliteDamage.ToString() + "%"); Values.Add("Increase Damage Vs Beast : " + GlobalVariables._CharacterVsBeastDamage.ToString() + "%"); Values.Add("Increase Damage Vs Human : " + GlobalVariables._CharacterVsHumanDamage.ToString() + "%"); Values.Add("Increase Damage Vs Undead : " + GlobalVariables._CharacterVsUndeadDamage.ToString() + "%"); } else if (Defense) { Values.Add("Health : " + GlobalVariables._CharacterTotalHealth.ToString()); Values.Add("Health Regen : " + GlobalVariables._CharacterTotalHealthRegen.ToString()); Values.Add("Life Steal : " + GlobalVariables._CharacterHealthSteal.ToString() + "%"); Values.Add("Armour : " + GlobalVariables._CharacterTotalArmour.ToString()); Values.Add("Evasion : " + GlobalVariables._CharacterTotalEvasion.ToString()); Values.Add("Chance to Dodge : " + GlobalVariables._CharacterChanceToDodge.ToString() + "%"); Values.Add("Physical Damage Reduction : " + GlobalVariables._CharacterPhysDamageReduction.ToString() + "%"); } else if (Utility) { Values.Add("Mana : " + GlobalVariables._CharacterTotalMana.ToString()); Values.Add("Mana Regen : " + GlobalVariables._CharacterTotalManaRegen.ToString()); Values.Add("Mana Steal : " + GlobalVariables._CharacterManaSteal.ToString() + "%"); Values.Add("Movement Speed : " + GlobalVariables._CharacterMovementSpeed.ToString() + "%"); Values.Add("Increased Experience : " + GlobalVariables._CharacterIncreaseExpPct.ToString() + "%"); Values.Add("Increased Rarity : " + GlobalVariables._CharacterMagicFindRarity.ToString() + "%"); Values.Add("Increased Quantity : " + GlobalVariables._CharacterMagicFindQuantity.ToString() + "%"); } //Loop through and display values foreach (string str in Values) { GlobalVariables.WaitToDraw(1, StartPosition, new Rectangle(0, 0, 0, 0), Color.Black, GlobalVariables.AutoFont(GlobalVariables.gfx, 3), null, str); StartPosition.Y += GlobalVariables.AutoFont(GlobalVariables.gfx, 3).MeasureString("T").Y; } font1 = font; CharBG = EquipSheet; spriteBatach.Draw(CharBG, Bounds, Color.White); if (Helmet != null) { Rectangle newRect = new Rectangle(HelmBounds.X + (HelmBounds.Width / 4), HelmBounds.Y + (HelmBounds.Height / 4), HelmBounds.Width / 2, HelmBounds.Height / 2); spriteBatach.Draw(Helmet.ItemTexture, newRect, Helmet.ItemColor); if (Helmet.hover) { DrawHover(spriteBatach, Helmet); } } if (Chest != null) { Rectangle newRect = new Rectangle(ChestBounds.X, ChestBounds.Y, ChestBounds.Width, ChestBounds.Height); spriteBatach.Draw(Chest.ItemTexture, newRect, Chest.ItemColor); if (Chest.hover) { DrawHover(spriteBatach, Chest); } } if (RightWeapon != null) { Rectangle newRect = new Rectangle(RWeapbounds.X, RWeapbounds.Y + (RWeapbounds.Height / 4), RWeapbounds.Width, RWeapbounds.Height / 2); spriteBatach.Draw(RightWeapon.ItemTexture, newRect, RightWeapon.ItemColor); if (RightWeapon.hover) { DrawHover(spriteBatach, RightWeapon); } } if (Gloves != null) { Rectangle newRect = new Rectangle(GlovesBounds.X + (GlovesBounds.Width / 4), GlovesBounds.Y + (GlovesBounds.Height / 4), GlovesBounds.Width / 2, GlovesBounds.Height / 2); spriteBatach.Draw(Gloves.ItemTexture, newRect, Gloves.ItemColor); if (Gloves.hover) { DrawHover(spriteBatach, Gloves); } } if (Shoulders != null) { spriteBatach.Draw(Shoulders.ItemTexture, ShouldersBounds, Shoulders.ItemColor); if (Shoulders.hover) { DrawHover(spriteBatach, Shoulders); } } if (Pants != null) { spriteBatach.Draw(Pants.ItemTexture, PantsBounds, Pants.ItemColor); if (Pants.hover) { DrawHover(spriteBatach, Pants); } } if (LeftWeapon != null) { Rectangle newRect = new Rectangle(LWeapBounds.X, LWeapBounds.Y + (LWeapBounds.Height / 4), LWeapBounds.Width, LWeapBounds.Height / 2); spriteBatach.Draw(LeftWeapon.ItemTexture, newRect, LeftWeapon.ItemColor); if (LeftWeapon.hover) { DrawHover(spriteBatach, LeftWeapon); } } if (Boots != null) { Rectangle newRect = new Rectangle(BootsBounds.X + (BootsBounds.Width / 4), BootsBounds.Y + (BootsBounds.Height / 4), BootsBounds.Width / 2, BootsBounds.Height / 2); spriteBatach.Draw(Boots.ItemTexture, newRect, Boots.ItemColor); if (Boots.hover) { DrawHover(spriteBatach, Boots); } } if (Belt != null) { Rectangle newRect = new Rectangle(BeltBounds.X + (BeltBounds.Width / 4), BeltBounds.Y, BeltBounds.Width / 2, BeltBounds.Height); spriteBatach.Draw(Belt.ItemTexture, newRect, Belt.ItemColor); if (Belt.hover) { DrawHover(spriteBatach, Belt); } } if (LeftRing != null) { spriteBatach.Draw(LeftRing.ItemTexture, LeftRingBounds, LeftRing.ItemColor); if (LeftRing.hover) { DrawHover(spriteBatach, LeftRing); } } if (RightRing != null) { spriteBatach.Draw(RightRing.ItemTexture, RightRingBounds, RightRing.ItemColor); if (RightRing.hover) { DrawHover(spriteBatach, RightRing); } } Hero.Draw(spriteBatach); btnOffense.Draw(spriteBatach, GlobalVariables.txtButton, GlobalVariables.gfx, new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .64), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .22), (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .05), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .05)), "Offense", GlobalVariables.AutoFont(GlobalVariables.gfx, 2)); btnDefense.Draw(spriteBatach, GlobalVariables.txtButton, GlobalVariables.gfx, new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .70), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .22), (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .05), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .05)), "Defense", GlobalVariables.AutoFont(GlobalVariables.gfx, 2)); btnUtility.Draw(spriteBatach, GlobalVariables.txtButton, GlobalVariables.gfx, new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .76), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .22), (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .05), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .05)), "Utility", GlobalVariables.AutoFont(GlobalVariables.gfx, 2)); }