// Use this for initialization
 void Awake()
 {
     GlobalVariable.ClearGameData();
     if (GlobalVariable.AllCards.Count == 0)
     {
         LoadSceneMonsters();
         LoadGameProps(GlobalVariable.AllCards, "card");
         LoadGameProps(GlobalVariable.AllGameItems, "item_battle");
         LoadGameProps(GlobalVariable.AllMonstersSkills, "monster_skill");
         LoadGameProps(GlobalVariable.AllLeadSkills, "skill");
         LoadAllMonsters();
         LoadAllStates();
         LoadGameProps(GlobalVariable.AllGameItems, "item_mission");
         LoadMountain();
         LoadAllConversationList();
     }
     if (isTest)
     {
         LoadTestData();
     }
 }