private void Awake() { if (workAsGameMgr) { DontDestroyOnLoad(gameObject); gameObject.AddComponent <MainLoop>(); gameObject.AddComponent <AudioMgr>(); GlobalVar.InitGlovalVar(); AudioMgr.Instance.PlayAuBg("Music_game"); RegisterUI(); } else { GlobalVar.InitGlovalVar(); } if (initSceneMark) { GlobalVar.InitSceneMark(); } }