void Start() { timer.SetTime(GameStartSettings.gameTime); for (int i = 1; i < GameStartSettings.ballAmount; i++) { Instantiate(ballPrefab); } aIObject.SetActive(GameStartSettings.redTeamP1AI); redTeam.player1.GetComponent <Controls>().SetAI(GameStartSettings.redTeamP1AI); blueTeam.player1.GetComponent <Controls>().SetAI(GameStartSettings.blueTeamP1AI); }