public void Warp(WarpTile.WarpDirection warpDir) { directionInTransit = warpDir; if (canWarp) { GlobalStuff.PauseGame(); HidePlayers(); canWarp = false; InitializeRoom(true); } }
public void Warp(WarpTile.WarpDirection warpDir) { directionInTransit = warpDir; if (canWarp) { GlobalStuff.PauseGame(); HidePlayers(); canWarp = false; InitializeRoom(true); } }