private void Initialize() { CurrentState = State.Idle; _avatarCtrl = AvatarController.GetInstance(); _avatar = _avatarCtrl.Avatar; _avatar.OnSuccsefulEating += () => { Score += 1; }; _avatar.OnDeath += DeathHandler; _buildCtrl = BuildController.GetInstance(); _buildCtrl.SetMeteorController(); _taskCtrl = TaskController.GetInstance(); _taskCtrl.Avatar = _avatar; _taskCtrl.TaskCompleted += (ITask x) => Debug.Log(x); DuringDistanceTask.Avatar = _avatar.transform; _pursuitCtrl = PursuitController.GetInstance(); _pursuitCtrl.AvatarTf = _avatar.transform; _pursuitCtrl.Catched += CatchedHandler; _idGen = new IDGenerator(); _stuff = new SortedDictionary <int, GameObject>(); _mainProvider = new MultiGeneratorProvider(_stuff, _pursuitCtrl, _idGen); _mainProvider.SetIDGenerator(_idGen); _firstCarPos = new Vector2(0, 1); _firstCarDesc = new CarDescriptor(_firstCarPos, 0, 1); _playStats = new PlayStatistics(); _globStats = GlobalStatistics.GetInstance(); // Vehicle.Avatar = _avatar; ProjectileGun.SetAvatar(_avatar); _isInitialized = true; }
private void TurnOnHandler() { for (_curIndx = 0; _curIndx < _skins.Length; ++_curIndx) { if (_mv.Current.gameObject == _skins[_curIndx].Skin) { break; } } _current = _skins[_curIndx]; SetState(); Screen.Rect.transform.Find("Score").GetComponent <Text>().text = GlobalStatistics.GetInstance().Score.ToString(); }
public static bool Buy(ProgressData.DataType type, string name, int cost) { if (type != Skin && type != Task) { throw new ArgumentException(); } var gs = GlobalStatistics.GetInstance(); if (gs.Score < cost) { return(false); } gs.Score -= cost; ProgressData.GetInstance()[type, name] = true; return(true); }
private void Use() { switch (_state) { case State.Select: AppSettings.GetInstance().SetAvatar(_current.Skin.name); break; case State.Price: var b = LocalStore.Buy(Skin, _current.Skin.name, _current.Cost); if (b) { Screen.Rect.transform.Find("Score").GetComponent <Text>().text = GlobalStatistics.GetInstance().Score.ToString(); } else { //todo not enough } break; } SetState(); }