new private void Start()
    {
        base.Start();
        if (player == null)
        {
            player = GlobalState.FindPlayer();
        }

        if (xRange == -1)
        {
            xRange = myCollider.bounds.extents.x;   //Get half of the collider
        }
    }
Exemple #2
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    public void CheckTarget()
    {
        if (mySpecialTarget == SpecialTarget.None)
        {
            return;
        }

        if (mySpecialTarget == SpecialTarget.Mouse)
        {
            target          = transform.Find("Target");
            target.position = GlobalState.GetMousePosition(mainCamera);
            return;
        }

        if (mySpecialTarget == SpecialTarget.Player)
        {
            target = GlobalState.FindPlayer();
            return;
        }
    }