new private void Start() { base.Start(); if (player == null) { player = GlobalState.FindPlayer(); } if (xRange == -1) { xRange = myCollider.bounds.extents.x; //Get half of the collider } }
public void CheckTarget() { if (mySpecialTarget == SpecialTarget.None) { return; } if (mySpecialTarget == SpecialTarget.Mouse) { target = transform.Find("Target"); target.position = GlobalState.GetMousePosition(mainCamera); return; } if (mySpecialTarget == SpecialTarget.Player) { target = GlobalState.FindPlayer(); return; } }