public void ReceiveHit(HitBox hitbox) { GlobalScriptMachine.Launch(scripts); bool applied = false; if (combo != null) { applied = combo.ReceiveDamage(hitbox.dmg, hitbox.GetCenter() + Vector3.forward * fighter.gameObject.transform.position.z); } if (applied) { particle.InstantiateAndDestroy(hitbox.GetCenter() + Vector3.forward * fighter.gameObject.transform.position.z, 2f); } if (stun != null && applied) { stun.AddStun(hitbox.stun, hitbox.GetCenter() + Vector3.forward * fighter.gameObject.transform.position.z); } if (guardBreak != null && !applied) { guardBreak.AddGuardBreak(hitbox.guardDmg, hitbox.GetCenter() + Vector3.forward * fighter.gameObject.transform.position.z); } }
public bool ReceiveDamage(float dmg, Vector3 position) { if (onReceiveDamage != null) { foreach (var handle in onReceiveDamage.GetInvocationList()) { if ((bool)handle.DynamicInvoke(dmg, position)) { return(false); } } } GlobalScriptMachine.Launch(onHit); if (dmg > 25) { fighter.AddScript(hitSound[0]); } else if (dmg > 15) { fighter.AddScript(hitSound[1]); } else { fighter.AddScript(hitSound[2]); } fighter.ApplyEvent(LZFIGHTEREVENT.HIT); currentCombo += dmg; currentCombo = Mathf.Clamp(currentCombo, 0, life.CurrentLife); Debug.Log("Damaged"); return(true); }
public override void Start() { base.Start(); GlobalScriptMachine.Launch(new TimeBend() { time = time, curve = curve }); Kill(); }
public static void Shake(this Camera camera, float strength, float frequency, float time) { Shake shake = new Shake(); shake.camera = camera; shake.strength = strength; shake.frequency = frequency; shake.time = time; GlobalScriptMachine.Launch(shake); }
public static FollowMultiple FollowMultiple(this Camera camera, params Transform[] targets) { return((FollowMultiple) GlobalScriptMachine .Launch(new FollowMultiple() { camera = camera, targets = targets, })); }
public static void LimitX(this Camera camera, float minX, float maxX) { GlobalScriptMachine .Launch(new LimitX() { camera = camera, minX = minX, maxX = maxX }); }
public static ClampToCamera ClampToCamera(this Transform transform, Camera camera, float threshold) { return((ClampToCamera) GlobalScriptMachine .Launch(new ClampToCamera() { transform = transform, camera = camera, threshold = threshold })); }
public static MoveTo MoveTo(this RectTransform transform, Vector3 origin, Vector3 target, float duration = 0f) { return((MoveTo) GlobalScriptMachine .Launch(new MoveTo() { transform = transform, origin = origin, target = target, duration = duration })); }