private static GlobalRegister SetupGameRegister() { var gamecontext = new GlobalRegister(); return(gamecontext); }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env, IHttpClientFactory clientFactory) { AppInfoHelper.EnvironmentName = env.EnvironmentName; HttpClientHelper.HttpClientFactory = clientFactory; if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } app.UseStaticFiles(); app.UseRouting(); app.UseOssCore(new CoreContextOption() { JSRequestHeaderName = "x-core-app" }); if (!env.IsDevelopment()) { app.UseOssCoreException(); } app.UseEndpoints(endpoints => { endpoints.MapControllers(); }); GlobalRegister.RegisterConfig(); }
public CreateGameService(GlobalRegister gamecontext) { _gr = gamecontext; NetworkComms.AppendGlobalIncomingPacketHandler <MapRequests>(RequestNames.GetMapInfos, (header, connection, incomingObject) => { ProcessMapRequests(connection, incomingObject); }); NetworkComms.AppendGlobalIncomingPacketHandler <GameSettings>(RequestNames.StartGame, ( (header, connection, incomingObject) => { var user = _gr.User.GetUserByConnection(connection); CreateGameWithSettings(user, incomingObject); })); NetworkComms.AppendGlobalIncomingPacketHandler <JoinGame>(RequestNames.JoinGame, (header, connection, incomingObject) => { var user = _gr.User.GetUserByConnection(connection); JoinOpenGame(user, incomingObject); }); NetworkComms.AppendGlobalIncomingPacketHandler <GameNotifications>(RequestNames.GameNotification, (header, connection, incomingObject) => { var user = _gr.User.GetUserByConnection(connection); ProcessGameNotifications(incomingObject, connection); }); NetworkComms.AppendGlobalIncomingPacketHandler <GameCommands>(RequestNames.GameCommand, (header, connection, incomingObject) => { var user = _gr.User.GetUserByConnection(connection); var session = _gr.GameSessions.GetSessionByUserId(user); incomingObject.SenderId = user.Id; session.Commands.Push(incomingObject); }); }
static BaseTests() { SetConfig(); GlobalRegister.RegisterConfig(); InitialTestContext(); }
protected GameBot(GlobalRegister gr, GameSession session, GameUser botPlayer, int teamId) { _gr = gr; _session = session; _botUser = botPlayer; _teamId = teamId; RegisterBot(); }
public LoginService(GlobalRegister gr) { _userHandler = gr.User; _gr = gr; NetworkComms.AppendGlobalIncomingPacketHandler <Login>("login", (header, connection, incomingObject) => { Process(connection, incomingObject); }); }
public RaceTestBot(GlobalRegister gr, GameSession session, GameUser botPlayer, int teamId, int raceId) : base(gr, session, botPlayer, teamId) { _maxPerUniqTower = 200; _raceId = raceId; foreach (var mapTile in session.MapData.Data.Where(a => a.BuildableByTeamId == _teamId).OrderBy(d => d.X) .ThenByDescending(d => d.Y).ToList()) { _myMap.Push(mapTile); } _gr.TowerRaces[_raceId].Towers.Split(',').ToList().ForEach(a => { _myTower.Add(_gr.Towers.Single(x => x.TowerId == int.Parse(a))); _towersBuild.Add(int.Parse(a), 0); }); }
public void Setup() { TStuffLog.LogActions.Add((message, serializedObject, level, member, filepat, line) => { if (TStuffLog.LogLevel > level) { return; } output.WriteLine("[{5},{0}/{1}:{2}, Level:{3}] Message: {4}", filepat.Split('\\').Last(), member, line, level.ToString(), message, DateTime.Now.ToString("T")); }); _context = new GlobalRegister(); _context.User.AddSystemUser(GConfig.D.MainBotName + " 0", 0); _context.User.AddSystemUser(GConfig.D.MainBotName + " 1", 1); _context.User.AddSystemUser(GConfig.D.MainBotName + " 2", 2); _context.User.AddSystemUser(GConfig.D.MainBotName + " 3", 3); _context.User.AddSystemUser(GConfig.D.MainBotName + " 4", 4); }
private static void SetupGlobalNetworkHandler(GlobalRegister gamecontext) { #region Global Handler NetworkComms.AppendGlobalConnectionEstablishHandler(connection => { TStuffLog.Debug("Icomming connection"); }); NetworkComms.AppendGlobalConnectionCloseHandler(connection => { gamecontext.GameSessions.LeaveGame(connection); gamecontext.User.RemoveUser(connection); }); NetworkComms.AppendGlobalIncomingPacketHandler <EchoObject>("echo", (header, connection, incomingObject) => { TStuffLog.Debug("Echo Object"); TStuffLog.Debug($"Object info {incomingObject.Id} - {incomingObject.Message}"); connection.SendObject("echo", incomingObject); }); #endregion }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env) { AppInfoHelper.EnvironmentName = env.EnvironmentName; if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } app.UseStaticFiles(); app.UseRouting(); if (!env.IsDevelopment()) { app.UseExceptionMiddleware(); } app.UseEndpoints(endpoints => { endpoints.MapControllers(); }); GlobalRegister.RegisterConfig(); }
static void Main() { Process instance = RunningInstance(); if (instance == null) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); frmFlash frm = new frmFlash(); #if SINGLECOMPUTER #else //if (Configer.IsCheckUser) // using (FrmLogin frmLogin = new FrmLogin()) // { // if (frmLogin.ShowDialog() == DialogResult.Cancel) // return; // } #endif frm.Show(); using (CheckEnvironmentIsOK checker = new CheckEnvironmentIsOK(frm as IStartProgress)) { if (!checker.Check()) { frm.Close(); return; } } frm.PrintStartInfo("正在加载模块......"); Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); frmMainForm mainFrm = new frmMainForm(frm as IStartProgress); GlobalRegister.RegisteAll(); Application.Run(mainFrm); } else { MessageBox.Show(null, "系统已经在运行!", "系统提示"); HandleRunningInstance(instance); } }
public GameLoop(GlobalRegister gr, GameSession session) { TStuffLog.Info("Start Gameloop"); _gr = gr; _session = session; InitializeGameLoopData(); _startTime = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds; _lastTime = _startTime; _gameTimer = new Timer(state => { var delta = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds - _lastTime; var total = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds - _startTime; MaintainGameSession(delta); ProcessGame(delta, total); _lastTime = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds; }, null, 0, GConfig.D.LogicUpdateEachMillisecond); _startSendTime = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds; _lastSendTime = _startTime; _sendUpdateTimer = new Timer(state => { var delta = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds - _lastSendTime; var total = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds - _startSendTime; try { SendDataState(delta); } catch (Exception ex) { TStuffLog.Error(ex.ToString()); } _lastSendTime = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds; }, null, 0, GConfig.D.SendLoopMilliseconds); }
public async Task <JsonResult> OnPostSelectCity([FromBody] GlobalRegister Region) { ListCountry country = await _globalService.ConsultaCitiesTF(new ParamCountry { Id = Int32.Parse(Request.Cookies["Country"]), Region = Region.State }); return(new JsonResult(country.Regions[0].Cities)); }
public GameLogicService(GlobalRegister gamecontext) { _gr = gamecontext; }
public DemoBotImpl(GlobalRegister gr, GameSession session, GameUser user, int teamId) : base(gr, session, user, teamId) { }
static BaseTests() { SetConfig(); GlobalRegister.RegisterConfig(); }