// ================================================================ // // MonoBehaviour에서의 상속. void Start() { this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent <ScoreDisp>(); this.high_score = GlobalParam.getInstance().getHighScore(); this.last_socre = GlobalParam.getInstance().getLastScore(); this.next_step = STEP.RESULT; this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>(); }
// ================================================================ // // MonoBehaviour에서의 상속. void Start() { this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent<ScoreDisp>(); this.high_score = GlobalParam.getInstance().getHighScore(); this.last_socre = GlobalParam.getInstance().getLastScore(); this.next_step = STEP.RESULT; this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>(); }