/// <summary> Cancel Global Level Event </summary> public static void CancelGlobalLevelEvent(GlobalLevelEvents e) { switch (e) { case GlobalLevelEvents.LevelLoad: Level.cancelload = true; break; case GlobalLevelEvents.LevelSave: Level.cancelsave = true; break; } }
/// <summary> Check to see if a global level event is canceled </summary> public static bool IsGlobalLevelEventCanceled(GlobalLevelEvents e) { switch (e) { case GlobalLevelEvents.LevelLoad: return(Level.cancelload); case GlobalLevelEvents.LevelSave: return(Level.cancelsave); } return(false); }
/// <summary> /// Cancel Global Level Event /// </summary> /// <param name="e">The event you want to cancel</param> public static void CancelGlobalLevelEvent(GlobalLevelEvents e) { switch (e) { case GlobalLevelEvents.LevelLoad: Level.cancelload = true; break; case GlobalLevelEvents.LevelSave: Level.cancelsave = true; break; } }
/// <summary> /// Check to see if global level event is canceled /// </summary> /// <param name="e">The event to check</param> /// <returns></returns> public static bool IsGlobalLevelEventCanceled(GlobalLevelEvents e) { switch (e) { case GlobalLevelEvents.LevelLoad: return Level.cancelload; case GlobalLevelEvents.LevelSave: return Level.cancelsave; default: return false; } }