void Start() { player = GameObject.Find("/Player").GetComponent <PlayerCtrl>(); grid = GameObject.Find("/GM").GetComponent <GridSystem>(); beat = GameObject.Find("/GM").GetComponent <BeatCtrl>(); ggm = GameObject.Find("/GlobalGM").GetComponent <GlobalGM>(); this.arm = Instantiate(Resources.Load("Prefabs/" + transform.name[0] + "_arm")) as GameObject; this.arm_ctrl = arm.GetComponent <ArmShaderCtrl>(); //transform.position = new Vector3(5, 5, 5); //this.pos = new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z); this.follow = true; //InitPosGrid(); this.can_fall = true; this.project = true; this.beat_after_spawn = 0; this.beat_before_falling = 4; this.init = true; this.to_destroy = false; if (ggm.mode == 2) { this.holding_time = 30; } if (ggm.mode == 3) { this.holding_time = 20; } this.arm_ctrl.arm_mode = 0; }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); currentLevel = 1; isPaused = false; levelPaused = 1; buttonClicks = true; endlessMusicVolume = 1; } else { Destroy(gameObject); } }
void Start() { intro_m = GameObject.Find("/IntroManager").GetComponent <IntroManager>(); ggm = GameObject.Find("/GlobalGM").GetComponent <GlobalGM>(); }